feat: complete native client rendering parity updates
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@@ -9,17 +9,21 @@
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"impl": [
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"extension/src/platform/GameLib/MapOutdoorRenderHTP.cpp:CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch"
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],
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"note": "No-op: the Godot terrain adapter draws the height-field (PORT-PLAN §3); the D3D8 texture-stage splat passes have no recording-device counterpart."
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"note": "Native path now follows 40250 near/mid/far patch distance bands, LOD 0/1/2, splat limit and fog-color far fill; Godot path stays adapted. Same-scene Windows color and image comparison remains open."
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},
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"CMapOutdoor::__HardwareTransformPatch_RenderPatchSplat": {
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"status": "DIVERGENT",
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"impl": [],
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"note": "Not built: only called from __RenderTerrain_RenderHardwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
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"impl": [
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"extension/src/platform/GameLib/MapOutdoorRenderHTP.cpp:CMapOutdoor::__HardwareTransformPatch_RenderPatchSplat"
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],
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"note": "Native path draws 40250 terrain splat layers and static/character shadows; texture-0 fallback and state sequencing still differ from the reference and need matched image verification."
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},
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"CMapOutdoor::__HardwareTransformPatch_RenderPatchNone": {
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"status": "DIVERGENT",
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"impl": [],
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"note": "Not built: only called from __RenderTerrain_RenderHardwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
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"status": "NEEDS_LIVE",
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"impl": [
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"extension/src/platform/GameLib/MapOutdoorRenderHTP.cpp:CMapOutdoor::__HardwareTransformPatch_RenderPatchNone"
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],
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"note": "Native path now draws the far patch with the 40250 fog texture factor; matched Windows image comparison remains open."
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}
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}
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}
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