feat: complete native client rendering parity updates
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@@ -13,6 +13,7 @@
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#include <chrono>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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using namespace mtnet::classic;
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@@ -23,6 +24,16 @@ constexpr std::uint32_t kHandshake = 0x2468ace0;
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constexpr int kHandshakeRetryLimit = 32; // game/src/desc.h HANDSHAKE_RETRY_LIMIT
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constexpr int kIdleMs = 20000;
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int fake_mob_count()
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{
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const char* value = std::getenv("MT_FAKE_MOB_COUNT");
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if (!value || !*value)
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return 1;
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char* end = nullptr;
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const long count = std::strtol(value, &end, 10);
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return *end == '\0' && count >= 1 && count <= 64 ? static_cast<int>(count) : 1;
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}
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// get_dword_time(): milliseconds on the server's clock.
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std::uint32_t now_ms()
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{
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@@ -582,6 +593,20 @@ bool FakeLoginServer::ServeGame(Connection& c, int index)
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mob_update.attack_speed = 100;
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if (!c.Send(mob) || !c.Send(mob_update))
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return Fail(name + ": send monster");
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// Optional crowd for render profiling. Keep the primary dog and its click path clear so the
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// existing combat test still attacks kMobVID; additional dogs are passive scenery.
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const int mob_count = fake_mob_count();
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for (int i = 1; i < mob_count; ++i)
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{
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GCCharacterAdd extra = mob;
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extra.vid = kMobVID + static_cast<std::uint32_t>(i);
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extra.x = kMobX - 350 - ((i - 1) % 8) * 170;
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extra.y = kMobY + 250 + ((i - 1) / 8) * 190;
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GCCharacterUpdate extra_update = mob_update;
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extra_update.vid = extra.vid;
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if (!c.Send(extra) || !c.Send(extra_update))
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return Fail(name + ": send extra monster");
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}
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// An NPC is ADD + ADDITIONAL_INFO + UPDATE like a PC (the name is the mob_proto locale name).
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GCCharacterAdd keeper = zeroed<GCCharacterAdd>();
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keeper.header = HDR_GC_CHARACTER_ADD;
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