feat: complete native client rendering parity updates
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@@ -49,10 +49,12 @@
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#include "GameLib/FlyingData.h"
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#include "GameLib/FlyingObjectManager.h"
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#include "EffectLib/EffectManager.h"
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#include "EffectLib/EffectInstance.h"
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#include "EterLib/Camera.h"
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#include "GameLib/ItemManager.h"
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#include "UserInterface/PythonItem.h"
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#include "UserInterface/StdAfx.h"
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#include "UserInterface/PythonPlayer.h"
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#include "UserInterface/PythonExchange.h"
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#include "UserInterface/PythonTextTail.h"
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#include "UserInterface/PythonCharacterManager.h"
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@@ -674,11 +676,11 @@ int main(int argc, char** argv)
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const size_t moves_before = server ? server->Events().size() : 0;
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if (main_instance)
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main_instance->NEW_GetPixelPosition(&start);
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PythonBoot::UIMouseButton(1, true, 400, 520);
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PythonBoot::UIMouseButton(1, true, 400, 220);
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pump_until(0.1, [] { return false; });
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PythonBoot::UIMouseButton(1, false, 400, 520);
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PythonBoot::UIMouseButton(1, false, 400, 220);
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CHECK(main_instance && pump_until(3, [&] { return walked() > 100.0f; }));
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CHECK(main_instance && pump_until(5, [&] { return !main_instance->IsWalking(); }));
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CHECK(main_instance && pump_until(10, [&] { return !main_instance->IsWalking(); }));
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std::printf("port_login_flow_test: click walked %.0f cm\n", main_instance ? walked() : 0.0f);
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if (server)
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{
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@@ -746,6 +748,61 @@ int main(int argc, char** argv)
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++attacks;
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std::printf("port_login_flow_test: %zu attack(s) until the stray dog died\n", attacks);
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CHECK(attacks >= (size_t) FakeLoginServer::kMobHits);
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// Camera mouse wheel zoom test:
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// Test zooming in (Wheel UP, positive delta) and zooming out (Wheel DOWN, negative delta).
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{
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CCamera* pkCmrCur = CCameraManager::Instance().GetCurrentCamera();
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CHECK(pkCmrCur != nullptr);
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if (pkCmrCur)
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{
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const float initial_dist = pkCmrCur->GetDistance();
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std::printf("port_login_flow_test: initial camera distance = %f\n", initial_dist);
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// Zoom IN: positive wheel delta
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PythonBoot::UIMouseWheel(120);
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pump_until(0.1, [] { return false; });
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const float zoomed_in_dist = pkCmrCur->GetDistance();
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std::printf("port_login_flow_test: zoomed in camera distance = %f\n", zoomed_in_dist);
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CHECK(zoomed_in_dist < initial_dist);
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// Zoom OUT: negative wheel delta
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PythonBoot::UIMouseWheel(-240);
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pump_until(0.1, [] { return false; });
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const float zoomed_out_dist = pkCmrCur->GetDistance();
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std::printf("port_login_flow_test: zoomed out camera distance = %f\n", zoomed_out_dist);
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CHECK(zoomed_out_dist > zoomed_in_dist);
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}
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}
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// P-grade skill test: verify P-grade skill (geomgyeong / Aura of the Sword) uses Grade 3 motion (geomgyeong_4.msa),
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// spawns effect instances (geom_4_badak.mse, geom_4_sword_making.mse), and renders them.
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{
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CPythonPlayer& rkPlayer = CPythonPlayer::Instance();
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rkPlayer.SetStatus(POINT_SP, 1000);
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rkPlayer.SetStatus(POINT_MAX_SP, 1000);
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rkPlayer.SetStatus(POINT_HP, 1000);
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rkPlayer.SetStatus(POINT_MAX_HP, 1000);
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CInstanceBase* pkInstMain = rkPlayer.NEW_GetMainActorPtr();
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CHECK(pkInstMain != nullptr);
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if (pkInstMain)
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{
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pkInstMain->ChangeWeapon(19);
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rkPlayer.SetSkill(4, 4); // slot 4 = geomgyeong
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rkPlayer.SetSkillLevel_(4, 3, 40); // Grade 3 (P), Level 40
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CHECK(rkPlayer.GetSkillGrade(4) == 3);
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rkPlayer.ClickSkillSlot(4);
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CHECK(pkInstMain->IsUsingSkill());
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bool has_effects = false;
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for (int step = 0; step < 10; ++step)
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{
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pump_until(0.1, [] { return false; });
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if (CEffectInstance::GetRenderingEffectCount() > 0)
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has_effects = true;
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}
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CHECK(has_effects);
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}
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}
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}
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}
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// 10. (批次 4-c) NPC shop: a click on the general store walks up to it (__OnClickActor) and sends CG_ON_CLICK;
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