feat: complete native client rendering parity updates
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@@ -0,0 +1,13 @@
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@tool
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extends SceneTree
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func _init() -> void:
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var b := Basis(Vector3(1, 2, 3), Vector3(4, 5, 6), Vector3(7, 8, 9))
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print("b.x = ", b.x)
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print("b.y = ", b.y)
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print("b.z = ", b.z)
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var v := Vector3(1, 0, 0)
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print("b * Vector3(1, 0, 0) = ", b * v)
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var v2 := Vector3(0, 1, 0)
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print("b * Vector3(0, 1, 0) = ", b * v2)
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quit(0)
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