feat: complete native client rendering parity updates
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@@ -3,6 +3,8 @@
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# commands; project/python_game_render_test.gd takes the screenshot and writes report.json.
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#
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# script/python_game_render_test.sh offline: port_fake_login_server on loopback
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# MT_FAKE_MOB_COUNT=24 MT_PROFILE_FRAME=1 MT_PROFILE_COMBAT=1 script/python_game_render_test.sh
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# offline crowd sample (1..64 dogs; default 1)
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# script/python_game_render_test.sh --live live: MT_LIVE_HOST / MT_LIVE_LOGIN / MT_LIVE_PASSWORD
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# (+ MT_LIVE_AUTH_PORT / MT_LIVE_GAME_PORT / MT_LIVE_SLOT)
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#
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