feat: complete native client rendering parity updates

This commit is contained in:
shen
2026-09-27 19:44:41 -07:00
parent 9a9dc6d224
commit 25dd65f2ce
99 changed files with 21121 additions and 921 deletions
+40
View File
@@ -0,0 +1,40 @@
#!/usr/bin/env bash
set -euo pipefail
cd "$(dirname "$0")/.."
repo="$PWD"
godot_bin="${GODOT:-$(which godot 2>/dev/null || echo "/Applications/Godot.app/Contents/MacOS/Godot")}"
server="$repo/build/extension/src/port/port_fake_login_server"
server_pid=""
cleanup() {
if [ -n "$server_pid" ]; then
kill -TERM "$server_pid" 2>/dev/null || true
wait "$server_pid" 2>/dev/null || true
fi
}
trap cleanup EXIT
fifo="/tmp/server.ports"
rm -f "$fifo"
mkfifo "$fifo" 2>/dev/null || touch "$fifo"
"$server" > "$fifo" 2> "/tmp/server.log" &
server_pid=$!
for _ in $(seq 50); do
[ -s "$fifo" ] && break
sleep 0.1
done
read -r word auth_port game_port < "$fifo" || true
if [ "${word:-}" != "ports" ]; then
echo "Error: fake server did not start" >&2
exit 1
fi
export MT_LIVE_HOST=127.0.0.1
export MT_LIVE_LOGIN=fakeuser
export MT_LIVE_PASSWORD=fakepass
export MT_LIVE_AUTH_PORT="$auth_port"
export MT_LIVE_GAME_PORT="$game_port"
export MT_LIVE_SLOT=0
echo "Running test with Godot: $godot_bin"
"$godot_bin" --path "$repo/project" --script res://test_select_character.gd