feat: complete native client rendering parity updates
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+40
@@ -0,0 +1,40 @@
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#!/usr/bin/env bash
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set -euo pipefail
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cd "$(dirname "$0")/.."
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repo="$PWD"
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godot_bin="${GODOT:-$(which godot 2>/dev/null || echo "/Applications/Godot.app/Contents/MacOS/Godot")}"
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server="$repo/build/extension/src/port/port_fake_login_server"
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server_pid=""
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cleanup() {
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if [ -n "$server_pid" ]; then
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kill -TERM "$server_pid" 2>/dev/null || true
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wait "$server_pid" 2>/dev/null || true
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fi
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}
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trap cleanup EXIT
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fifo="/tmp/server.ports"
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rm -f "$fifo"
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mkfifo "$fifo" 2>/dev/null || touch "$fifo"
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"$server" > "$fifo" 2> "/tmp/server.log" &
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server_pid=$!
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for _ in $(seq 50); do
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[ -s "$fifo" ] && break
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sleep 0.1
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done
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read -r word auth_port game_port < "$fifo" || true
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if [ "${word:-}" != "ports" ]; then
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echo "Error: fake server did not start" >&2
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exit 1
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fi
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export MT_LIVE_HOST=127.0.0.1
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export MT_LIVE_LOGIN=fakeuser
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export MT_LIVE_PASSWORD=fakepass
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export MT_LIVE_AUTH_PORT="$auth_port"
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export MT_LIVE_GAME_PORT="$game_port"
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export MT_LIVE_SLOT=0
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echo "Running test with Godot: $godot_bin"
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"$godot_bin" --path "$repo/project" --script res://test_select_character.gd
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