port: CMapOutdoor + PythonBackground + minimap (1:1 40250)
GameLib map/area/terrain units, PRTerrainLib Terrain/TextureSet, PythonBackground(+Module) and ColorTransitionHelper ported verbatim; pending stand-ins and background module stubs removed. Hand edits: BeginEnvironment's pointer tag via uintptr_t, LoadWaterMap reads the file's 32-bit longs. Terrain draw passes stay platform no-ops (Godot draws the terrain). RecordingDevice gains textures, buffers and render targets; orthographic draws become UI commands so CPythonMiniMap's masked tiles show through minimap_image_filter in python_ui_surface. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
b69116992c
commit
2ead95756e
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{
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"reference": "GameLib/AreaTerrain.cpp",
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"reference_sha256": "2c870d36efd14de88a587ba6742ae9fb0ce29b98bf0a0180ad1e68168dea084f",
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"priority": "P4",
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"contracts": [],
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"functions": {
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"CTerrain::DestroySystem": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::DestroySystem"
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]
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},
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"CTerrain::New": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::New"
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]
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},
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"CTerrain::Delete": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::Delete"
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]
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},
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"CTerrain::CTerrain": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::CTerrain"
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]
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},
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"CTerrain::~CTerrain": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::~CTerrain"
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]
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},
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"CTerrain::SetMapOutDoor": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::SetMapOutDoor"
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]
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},
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"CTerrain::Clear": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::Clear"
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]
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},
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"CTerrain::Initialize": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::Initialize"
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]
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},
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"CTerrain::LoadMiniMapTexture": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::LoadMiniMapTexture"
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]
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},
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"CTerrain::LoadShadowTexture": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::LoadShadowTexture"
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]
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},
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"CTerrain::LoadShadowMap": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::LoadShadowMap"
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]
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},
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"CTerrain::CopySettingFromGlobalSetting": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::CopySettingFromGlobalSetting"
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]
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},
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"CTerrain::WE_GetHeightMapValue": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::WE_GetHeightMapValue"
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]
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},
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"CTerrain::GetNormal": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::GetNormal"
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]
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},
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"CTerrain::GetHeight": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::GetHeight"
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]
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},
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"CTerrain::CalculateNormal": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::CalculateNormal"
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]
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},
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"CTerrain::RAW_LoadTileMap": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::RAW_LoadTileMap"
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]
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},
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"CTerrain::LoadHeightMap": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::LoadHeightMap"
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]
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},
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"CTerrain::LoadAttrMap": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::LoadAttrMap"
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]
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},
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"CTerrain::isAttrOn": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::isAttrOn"
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]
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},
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"CTerrain::GetAttr": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::GetAttr"
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]
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},
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"CTerrain::GetWaterHeight": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::GetWaterHeight"
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]
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},
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"CTerrain::RAW_DeallocateSplats": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::RAW_DeallocateSplats"
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]
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},
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"CTerrain::RAW_AllocateSplats": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::RAW_AllocateSplats"
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]
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},
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"CTerrain::RAW_CountTiles": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::RAW_CountTiles"
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]
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},
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"CTerrain::RAW_GenerateSplat": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::RAW_GenerateSplat"
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]
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},
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"CTerrain::AddTexture32": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::AddTexture32"
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]
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},
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"CTerrain::PutImage32": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::PutImage32"
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]
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},
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"CTerrain::PutImage16": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::PutImage16"
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]
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},
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"CTerrain::SetCoordinate": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::SetCoordinate"
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]
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},
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"CTerrain::CalculateTerrainPatch": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::CalculateTerrainPatch"
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]
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},
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"CTerrain::GetTerrainPatchPtr": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::GetTerrainPatchPtr"
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]
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},
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"CTerrain::_CalculateTerrainPatch": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::_CalculateTerrainPatch"
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]
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},
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"CTerrain::AllocateMarkedSplats": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::AllocateMarkedSplats"
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]
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},
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"CTerrain::DeallocateMarkedSplats": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::DeallocateMarkedSplats"
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]
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}
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}
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}
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