port: CMapOutdoor + PythonBackground + minimap (1:1 40250)
GameLib map/area/terrain units, PRTerrainLib Terrain/TextureSet, PythonBackground(+Module) and ColorTransitionHelper ported verbatim; pending stand-ins and background module stubs removed. Hand edits: BeginEnvironment's pointer tag via uintptr_t, LoadWaterMap reads the file's 32-bit longs. Terrain draw passes stay platform no-ops (Godot draws the terrain). RecordingDevice gains textures, buffers and render targets; orthographic draws become UI commands so CPythonMiniMap's masked tiles show through minimap_image_filter in python_ui_surface. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
b69116992c
commit
2ead95756e
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{
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"reference": "GameLib/MapOutdoorRender.cpp",
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"reference_sha256": "cb521a4c383c276f27ad98c1883f3ee9bdeb57989b51cf01fec9470fc5f679ae",
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"priority": "P4",
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"contracts": [],
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"functions": {
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"CMapOutdoor::RenderTerrain": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderTerrain"
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]
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},
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"CMapOutdoor::__RenderTerrain_RecurseRenderQuadTree": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__RenderTerrain_RecurseRenderQuadTree"
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]
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},
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"CMapOutdoor::__RenderTerrain_RecurseRenderQuadTree_CheckBoundingCircle": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__RenderTerrain_RecurseRenderQuadTree_CheckBoundingCircle"
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]
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},
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"CMapOutdoor::__RenderTerrain_AppendPatch": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__RenderTerrain_AppendPatch"
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]
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},
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"CMapOutdoor::ApplyLight": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::ApplyLight"
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]
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},
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"CMapOutdoor::InitializeVisibleParts": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::InitializeVisibleParts"
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]
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},
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"CMapOutdoor::SetVisiblePart": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SetVisiblePart"
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]
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},
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"CMapOutdoor::IsVisiblePart": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::IsVisiblePart"
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]
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},
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"CMapOutdoor::SetSplatLimit": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SetSplatLimit"
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]
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},
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"CMapOutdoor::GetRenderedSplatNum": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::GetRenderedSplatNum"
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]
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},
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"CMapOutdoor::GetRenderedGraphicThingInstanceNum": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::GetRenderedGraphicThingInstanceNum"
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]
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},
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"CMapOutdoor::RenderBeforeLensFlare": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderBeforeLensFlare"
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]
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},
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"CMapOutdoor::RenderAfterLensFlare": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderAfterLensFlare"
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]
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},
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"CMapOutdoor::RenderCollision": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderCollision"
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]
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},
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"CMapOutdoor::RenderScreenFiltering": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderScreenFiltering"
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]
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},
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"CMapOutdoor::RenderSky": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderSky"
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]
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},
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"CMapOutdoor::RenderCloud": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderCloud"
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]
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},
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"CMapOutdoor::RenderTree": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderTree"
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]
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},
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"CMapOutdoor::SetInverseViewAndDynamicShaodwMatrices": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SetInverseViewAndDynamicShaodwMatrices"
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]
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},
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"CMapOutdoor::OnRender": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::OnRender"
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]
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},
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"CMapOutdoor::RenderEffect": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderEffect"
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]
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},
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"CMapOutdoor::RenderArea": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderArea"
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]
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},
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"CMapOutdoor::RenderBlendArea": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderBlendArea"
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]
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},
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"CMapOutdoor::RenderDungeon": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderDungeon"
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]
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},
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"CMapOutdoor::RenderPCBlocker": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderPCBlocker"
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]
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},
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"CMapOutdoor::SelectIndexBuffer": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SelectIndexBuffer"
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]
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},
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"CMapOutdoor::SetPatchDrawVector": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SetPatchDrawVector"
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]
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},
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"CMapOutdoor::__GetNoFogDistance": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__GetNoFogDistance"
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]
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},
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"CMapOutdoor::__GetFogDistance": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__GetFogDistance"
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]
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},
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"CMapOutdoor::NEW_DrawWireFrame": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::NEW_DrawWireFrame"
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]
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},
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"CMapOutdoor::DrawWireFrame": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::DrawWireFrame"
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]
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},
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"CMapOutdoor::RenderMarkedArea": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderMarkedArea"
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]
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},
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"CMapOutdoor::RecurseRenderAttr": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RecurseRenderAttr"
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]
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},
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"CMapOutdoor::DrawPatchAttr": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::DrawPatchAttr"
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]
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}
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}
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}
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