port: CMapOutdoor + PythonBackground + minimap (1:1 40250)

GameLib map/area/terrain units, PRTerrainLib Terrain/TextureSet,
PythonBackground(+Module) and ColorTransitionHelper ported verbatim;
pending stand-ins and background module stubs removed. Hand edits:
BeginEnvironment's pointer tag via uintptr_t, LoadWaterMap reads the
file's 32-bit longs. Terrain draw passes stay platform no-ops (Godot
draws the terrain). RecordingDevice gains textures, buffers and render
targets; orthographic draws become UI commands so CPythonMiniMap's
masked tiles show through minimap_image_filter in python_ui_surface.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-24 03:50:09 +09:00
co-authored by Claude Opus 5.5
parent b69116992c
commit 2ead95756e
100 changed files with 17679 additions and 1514 deletions
@@ -0,0 +1,25 @@
{
"reference": "GameLib/MapOutdoorRenderHTP.cpp",
"reference_sha256": "e5587b5b19fb26ede6cdf9f3e6d14ad6c2ce15e0947070cce8e7e5dd0f7fd156",
"priority": "P4",
"contracts": [],
"functions": {
"CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch": {
"status": "DIVERGENT",
"impl": [
"extension/src/platform/GameLib/MapOutdoorRenderHTP.cpp:CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch"
],
"note": "No-op: the Godot terrain adapter draws the height-field (PORT-PLAN §3); the D3D8 texture-stage splat passes have no recording-device counterpart."
},
"CMapOutdoor::__HardwareTransformPatch_RenderPatchSplat": {
"status": "DIVERGENT",
"impl": [],
"note": "Not built: only called from __RenderTerrain_RenderHardwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
},
"CMapOutdoor::__HardwareTransformPatch_RenderPatchNone": {
"status": "DIVERGENT",
"impl": [],
"note": "Not built: only called from __RenderTerrain_RenderHardwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
}
}
}