port: CMapOutdoor + PythonBackground + minimap (1:1 40250)
GameLib map/area/terrain units, PRTerrainLib Terrain/TextureSet, PythonBackground(+Module) and ColorTransitionHelper ported verbatim; pending stand-ins and background module stubs removed. Hand edits: BeginEnvironment's pointer tag via uintptr_t, LoadWaterMap reads the file's 32-bit longs. Terrain draw passes stay platform no-ops (Godot draws the terrain). RecordingDevice gains textures, buffers and render targets; orthographic draws become UI commands so CPythonMiniMap's masked tiles show through minimap_image_filter in python_ui_surface. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
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b69116992c
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2ead95756e
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{
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"reference": "GameLib/PropertyLoader.cpp",
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"reference_sha256": "03663008401a7e27c9b006d4ef300763d492b7fd7403750d2c19bb090a258a71",
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"priority": "P4",
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"contracts": [],
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"functions": {
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"CPropertyLoader::OnFolder": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/PropertyLoader.cpp:CPropertyLoader::OnFolder"
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]
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},
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"CPropertyLoader::OnFile": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/PropertyLoader.cpp:CPropertyLoader::OnFile"
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]
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},
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"CPropertyLoader::RegisterFile": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/PropertyLoader.cpp:CPropertyLoader::RegisterFile"
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]
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},
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"CPropertyLoader::SetPropertyManager": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/PropertyLoader.cpp:CPropertyLoader::SetPropertyManager"
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]
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},
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"CPropertyLoader::CPropertyLoader": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/PropertyLoader.cpp:CPropertyLoader::CPropertyLoader"
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]
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},
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"CPropertyLoader::~CPropertyLoader": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/PropertyLoader.cpp:CPropertyLoader::~CPropertyLoader"
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]
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}
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}
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}
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