port: CMapOutdoor + PythonBackground + minimap (1:1 40250)

GameLib map/area/terrain units, PRTerrainLib Terrain/TextureSet,
PythonBackground(+Module) and ColorTransitionHelper ported verbatim;
pending stand-ins and background module stubs removed. Hand edits:
BeginEnvironment's pointer tag via uintptr_t, LoadWaterMap reads the
file's 32-bit longs. Terrain draw passes stay platform no-ops (Godot
draws the terrain). RecordingDevice gains textures, buffers and render
targets; orthographic draws become UI commands so CPythonMiniMap's
masked tiles show through minimap_image_filter in python_ui_surface.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-24 03:50:09 +09:00
co-authored by Claude Opus 5.5
parent b69116992c
commit 2ead95756e
100 changed files with 17679 additions and 1514 deletions
@@ -0,0 +1,20 @@
{
"reference": "GameLib/TerrainQuadtree.cpp",
"reference_sha256": "87b38a1510f995b4a0b0646aa8fcd55ee49daac22b0d86f588d073387dd428b1",
"priority": "P4",
"contracts": [],
"functions": {
"CTerrainQuadtreeNode::CTerrainQuadtreeNode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainQuadtree.cpp:CTerrainQuadtreeNode::CTerrainQuadtreeNode"
]
},
"CTerrainQuadtreeNode::~CTerrainQuadtreeNode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainQuadtree.cpp:CTerrainQuadtreeNode::~CTerrainQuadtreeNode"
]
}
}
}