port: CMapOutdoor + PythonBackground + minimap (1:1 40250)
GameLib map/area/terrain units, PRTerrainLib Terrain/TextureSet, PythonBackground(+Module) and ColorTransitionHelper ported verbatim; pending stand-ins and background module stubs removed. Hand edits: BeginEnvironment's pointer tag via uintptr_t, LoadWaterMap reads the file's 32-bit longs. Terrain draw passes stay platform no-ops (Godot draws the terrain). RecordingDevice gains textures, buffers and render targets; orthographic draws become UI commands so CPythonMiniMap's masked tiles show through minimap_image_filter in python_ui_surface. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Claude Opus 5.5
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b69116992c
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2ead95756e
@@ -18,6 +18,10 @@ struct UIRenderCommand {
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float qx[4] = {}, qy[4] = {};
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float su = 0, sv = 0, eu = 1, ev = 1;
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int blend = 0; // CGraphicExpandedImageInstance::RENDERING_MODE_*
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// A second texture stage that modulates the colour and replaces the alpha (40250 CPythonMiniMap's
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// circular minimap_image_filter): the mask's texture coordinates at the quad's four corners.
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std::string mask;
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float mu[4] = {}, mv[4] = {};
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};
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// D3DXCOLOR (0..1 floats) -> the 0xAARRGGBB the commands carry.
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