port: CMapOutdoor + PythonBackground + minimap (1:1 40250)
GameLib map/area/terrain units, PRTerrainLib Terrain/TextureSet, PythonBackground(+Module) and ColorTransitionHelper ported verbatim; pending stand-ins and background module stubs removed. Hand edits: BeginEnvironment's pointer tag via uintptr_t, LoadWaterMap reads the file's 32-bit longs. Terrain draw passes stay platform no-ops (Godot draws the terrain). RecordingDevice gains textures, buffers and render targets; orthographic draws become UI commands so CPythonMiniMap's masked tiles show through minimap_image_filter in python_ui_surface. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
b69116992c
commit
2ead95756e
@@ -99,6 +99,13 @@ Array Metin2PythonHost::ui_render_commands() {
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item["uv"] = PackedVector2Array({Vector2(command.su, command.sv), Vector2(command.eu, command.sv),
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Vector2(command.su, command.ev), Vector2(command.eu, command.ev)});
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item["blend"] = command.blend;
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if (!command.mask.empty()) {
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item["mask"] = String::utf8(command.mask.c_str());
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PackedVector2Array mask_uv;
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for (int i = 0; i < 4; ++i)
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mask_uv.push_back(Vector2(command.mu[i], command.mv[i]));
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item["mask_uv"] = mask_uv;
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}
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}
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out.push_back(item);
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}
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