zh locale: translate skill names and descriptions
skilldesc.txt takes Longju's name, description and condition columns and its affect texts where their format arguments match 40250's; a reviewed overlay fills the gaps and renames the empire languages. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Claude Opus 5.5
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@@ -31,3 +31,10 @@
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- GBK 双字节字符的第二个字节可能是 0x5C(反斜杠),构建时会把它写成两个。
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- 查看待译条目:`python3 scripts/build_zh_translate_lua.py todo <目录> --quests <命名空间,...>`。
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- 部署到 203:覆盖 `/usr/metin2/server/share/locale/newcibn/translate.lua`,然后重启。英文原件备份在同目录的 `translate.lua.en-20260930`。
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## 技能名称与说明(skilldesc.txt)
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`scripts/build_zh_locale.py` 以 40250 的 `skilldesc.txt` 为底,逐行取龙驹同 VNUM 的名称、说明和条件列(2–8)
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以及效果列(17/20/23)。客户端把效果列当作 `_snprintf` 格式串传入最小值、最大值,所以效果列只有在格式参数与英文一致时才替换。
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`skilldesc_zh_overlay.txt` 按 `VNUM\t列号\t译文` 覆盖龙驹缺的或者不对的格。例如 126–128 在龙驹里叫吴/蜀/魏国方言,
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这里改成盛唐语、秦皇语、汉武语;骑马技能的说明补上等级要求。
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