Implement playable Mac client and rendering validation

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shen
2026-09-11 14:58:22 +08:00
parent 1ab68bd06e
commit 374d4165d8
233 changed files with 6546 additions and 284 deletions
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# Native tree geometry
These 87 GLBs are offline SpeedTreeRT extractions of this workspace's existing
SPT assets, not procedural replacements. Their embedded bark/composite textures
and meshes are game artwork: the same internal-use/licensing restrictions as
`assets/Tree` apply. Do not treat them as freely redistributable open-source art.
`manifest.json` maps original SPT SHA-256 to the GLB filename and SHA-256.
Both hashes are checked by `script/stage_tree_geometry.mjs`; the runtime also
verifies both before loading. The source conversion index lives in the sibling
`metin2-godot-main/generated/content-v1/40250-full-unpacked-final` workspace.
No proprietary Windows DLL is shipped or loaded by the Mac client.
Coordinates are already Godot Y-up metres. Keep original height, origin, UVs,
branches, fronds and leaf cards; do not apply the former proxy's 12m scale.
Leaf materials use double-sided alpha scissor with cutoff 0.3.
This is real **static** geometry: full SpeedTree wind, camera-facing leaf
clusters and native LOD transitions are not reconstructed by these GLBs.
Validation: all 87 species import; all 81 species referenced by current static
AreaData have a conversion; six principal maps render 2,092 native trees with
zero proxies. The 31 legacy SPTs under `Zone/ymir work/zone/b/tree` have different
source hashes and are not converted or aliased to these meshes. They are not
referenced by current tree property records. One unused historical property
references missing `christmastree.spt`; the actual `christmastree1/2/3.spt`
variants are converted. Seasonal event spawning is separate from static maps.