Implement playable Mac client and rendering validation

This commit is contained in:
shen
2026-09-11 14:58:22 +08:00
parent 1ab68bd06e
commit 374d4165d8
233 changed files with 6546 additions and 284 deletions
+1
View File
@@ -143,6 +143,7 @@ private:
int chunks_built = 0, chunks_failed = 0, chunks_splatted = 0;
int objects_placed = 0, objects_skipped = 0, objects_missing_model = 0;
int trees_placed = 0, tree_species = 0;
int native_trees_placed = 0, proxy_trees_placed = 0;
int objects_mdatr_built = 0;
godot::Node3D *objects_root = nullptr;
double build_ms = 0;