Implement playable Mac client and rendering validation
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@@ -143,6 +143,7 @@ private:
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int chunks_built = 0, chunks_failed = 0, chunks_splatted = 0;
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int objects_placed = 0, objects_skipped = 0, objects_missing_model = 0;
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int trees_placed = 0, tree_species = 0;
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int native_trees_placed = 0, proxy_trees_placed = 0;
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int objects_mdatr_built = 0;
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godot::Node3D *objects_root = nullptr;
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double build_ms = 0;
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