Implement playable Mac client and rendering validation
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@@ -10,6 +10,11 @@ struct MotionEvent {
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float start_time = 0; // StartingTime
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std::string effect_file; // EffectFileName(type 10)
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std::string sound_file; // SoundFileName
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std::string attaching_bone;
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bool attaching = false;
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bool following = false;
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bool independent = false;
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bool fishing_effect = false;
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float position[3] = {0, 0, 0};
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};
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