Implement playable Mac client and rendering validation

This commit is contained in:
shen
2026-09-11 14:58:22 +08:00
parent 1ab68bd06e
commit 374d4165d8
233 changed files with 6546 additions and 284 deletions
+5
View File
@@ -10,6 +10,11 @@ struct MotionEvent {
float start_time = 0; // StartingTime
std::string effect_file; // EffectFileNametype 10
std::string sound_file; // SoundFileName
std::string attaching_bone;
bool attaching = false;
bool following = false;
bool independent = false;
bool fishing_effect = false;
float position[3] = {0, 0, 0};
};