Implement playable Mac client and rendering validation
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@@ -4,6 +4,9 @@
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// 里(`m2dev-client-src-main/extern/library/SpeedTree/speedtree_static.lib`,实测 COFF x86-64,
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// IDV 专有,不能链进 macOS/移动端、不可随意分发);`SpeedTreeLib/` 是渲染 wrapper,不含 parser。
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// → 运行时使用读取真实 bark/composite atlas 的 proxy;真几何走经授权的 Windows x64 离线 exporter。
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// 2026-09-11: hash-matched native exports for 87 local species are now staged in
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// assets/TreeGeometry and loaded preferentially by the runtime. This sniffer
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// remains only the fallback texture reader, not a geometry decoder.
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//
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// 这里只做「嗅探」:读文件头 magic + version,抽取内嵌贴图和 composite atlas token。
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// 不解析枝干/叶片几何。无 godot 依赖。
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