Implement playable Mac client and rendering validation
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@@ -8,9 +8,14 @@ extends Node
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const AppFlow = preload("res://app_flow.gd")
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const LiveSmokeTest = preload("res://live_smoke_test.gd")
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const PackageRenderTest = preload("res://package_render_test.gd")
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const PlayableLiveTest = preload("res://playable_live_test.gd")
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const ForestMapRenderTest = preload("res://forest_map_render_test.gd")
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const NetTrace = preload("res://net_trace.gd")
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func _ready() -> void:
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if OS.get_environment("MT_TEST_MODE") == "particle_exit":
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add_child(preload("res://particle_exit_test.gd").new())
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return
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# MT_TEST_MODE=render:包内离线渲染自检,不起 AppFlow、不连服务器。
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# 导出模板不接受 --script,这是导出包里唯一能跑离线渲染回归的入口。
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if OS.get_environment("MT_TEST_MODE") == "render":
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@@ -19,6 +24,11 @@ func _ready() -> void:
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t.name = "PackageRenderTest"
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add_child(t)
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return
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if OS.get_environment("MT_TEST_MODE") == "forest_render":
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var forest := ForestMapRenderTest.new()
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forest.name = "ForestMapRenderTest"
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add_child(forest)
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return
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# 打包 app 从 Finder/open 启动时没有 shell 环境;40250 服务器使用 classic
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# DH2/CTR 协议,因此默认固定到 classic,同时保留 MT_PROTOCOL 覆盖能力。
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if OS.get_environment("MT_PROTOCOL").is_empty():
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@@ -44,3 +54,8 @@ func _ready() -> void:
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smoke.name = "LiveSmokeTest"
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add_child(smoke)
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smoke.setup(af, af.client)
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if OS.get_environment("MT_TEST_MODE") == "playable":
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var playable := PlayableLiveTest.new()
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playable.name = "PlayableLiveTest"
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add_child(playable)
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playable.setup(af, af.client)
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