Implement playable Mac client and rendering validation
This commit is contained in:
@@ -63,6 +63,8 @@ class FakeAnim extends Node:
|
||||
class FakeView extends Node3D:
|
||||
var states := []
|
||||
var anim := FakeAnim.new()
|
||||
func _init() -> void:
|
||||
add_child(anim)
|
||||
func set_anim_state(s): states.append(s)
|
||||
|
||||
class FakeHud extends Node:
|
||||
@@ -300,6 +302,7 @@ func _run() -> void:
|
||||
|
||||
# 端到端:proto 桩 + parts[WEAPON] -> _refresh_motion_mode() -> combo_motion_mode 变,且清连击
|
||||
var fp := FakeProto.new()
|
||||
get_root().add_child(fp)
|
||||
fp.items[19] = {"type": np.ITEM_TYPE_WEAPON, "sub_type": np.WEAPON_SUB_DAGGER}
|
||||
np.proto = fp
|
||||
np._main_vid = 1000
|
||||
|
||||
Reference in New Issue
Block a user