Implement playable Mac client and rendering validation
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extends RefCounted
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# All MSE/MDE vectors are Z-up. Convert orientation before the cm->m scale.
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static func direction(source: Vector3) -> Vector3:
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return Vector3(source.x, source.z, -source.y)
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static func position(source: Vector3) -> Vector3:
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return direction(source) * 0.01
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