Implement playable Mac client and rendering validation
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+2
-2
@@ -115,10 +115,10 @@ func parse_bytes(data: PackedByteArray) -> Dictionary:
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positions.resize(vertex_count)
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for i in vertex_count:
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var base := offset + i * 12
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positions[i] = Vector3(
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positions[i] = preload("res://fx/effect_space.gd").position(Vector3(
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float(data.decode_float(base)),
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float(data.decode_float(base + 4)),
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float(data.decode_float(base + 8))) * 0.01
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float(data.decode_float(base + 8))))
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offset += vertex_count * 12
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var indices := PackedInt32Array()
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