Implement playable Mac client and rendering validation
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@@ -238,7 +238,9 @@ func _build_stage() -> void:
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root.add_child(we)
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_pivot = Node3D.new()
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_pivot.rotation.y = PI * 0.5
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# Animation sampling no longer reapplies the exported InitialPlacement;
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# the intro pose already faces the camera without a quarter-turn correction.
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_pivot.rotation.y = 0.0
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root.add_child(_pivot)
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_cam = Camera3D.new()
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