Implement playable Mac client and rendering validation

This commit is contained in:
shen
2026-09-11 14:58:22 +08:00
parent 1ab68bd06e
commit 374d4165d8
233 changed files with 6546 additions and 284 deletions
+3 -1
View File
@@ -238,7 +238,9 @@ func _build_stage() -> void:
root.add_child(we)
_pivot = Node3D.new()
_pivot.rotation.y = PI * 0.5
# Animation sampling no longer reapplies the exported InitialPlacement;
# the intro pose already faces the camera without a quarter-turn correction.
_pivot.rotation.y = 0.0
root.add_child(_pivot)
_cam = Camera3D.new()