Implement playable Mac client and rendering validation

This commit is contained in:
shen
2026-09-11 14:58:22 +08:00
parent 1ab68bd06e
commit 374d4165d8
233 changed files with 6546 additions and 284 deletions
+14
View File
@@ -0,0 +1,14 @@
extends SceneTree
const Config = preload("res://testing/playable_config.gd")
func _init() -> void:
var path := OS.get_environment("MT_PLAYABLE_VALIDATE_CONFIG")
var result := Config.load_file(path)
if not result.ok:
for error in result.errors:
printerr("CONFIG: " + String(error))
quit(2)
return
print("PLAYABLE CONFIG: PASS " + path)
quit(0)