Implement playable Mac client and rendering validation
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{
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"schema_version": 1,
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"scenario_id": "first-mac-playable-forest",
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"protocol": "classic",
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"server": {
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"server_index": 0,
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"channel_index": 0
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},
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"character_slot": 0,
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"map_key": "",
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"waypoints_cm": [],
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"allowed_mob_vnums": [],
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"allowed_drop_vnums": [],
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"skill_cases": [],
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"resolution": [1280, 720],
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"loops": 3,
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"timeout_seconds": 120,
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"notes": "Copy to a local ignored file and fill from the confirmed server fixture. Never add credentials here."
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}
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