Implement playable Mac client and rendering validation
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@@ -0,0 +1,17 @@
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extends Node
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var refs: Array[WeakRef] = []
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func _ready() -> void: call_deferred("run")
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func run() -> void:
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for i in 8: create_material(i)
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for i in 10: await get_tree().process_frame
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RenderingServer.force_sync()
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var alive := 0
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for reference in refs:
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if reference.get_ref() != null: alive += 1
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print("ISOLATED_PARTICLE_EXIT alive=", alive)
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get_tree().quit(1 if alive else 0)
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func create_material(index: int) -> void:
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var material := ParticleProcessMaterial.new()
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material.emission_shape = index % 3
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material.get_rid()
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refs.append(weakref(material))
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