port: purge obsolete GDScript UI, legacy flows, and deprecated controllers

- Purged 66 obsolete GDScript UI components and mobile prototype UI from project/ui/ (retaining ui_assets.gd)
- Purged deprecated GDScript game scene, flow state machines, and local gameplay controllers (app_flow, game_scene, player_controller, net_world, etc.)
- Purged deprecated local system simulation scripts (consumable_system, chest_system, equip_rules, etc.) and project/fx/
- Purged legacy GDScript unit tests targeting obsolete classes
- Unified viewport back buffer sizing in CGraphicBase/CGraphicDevice/PythonBoot
- Cleaned up client_main.gd and python_host_check.gd for pure native port architecture
- Verified all port tests passing: port_map.py check (0 errors), port_gate.sh macos PASS (19/19 suites), python_game_render_test PASS
This commit is contained in:
shen
2026-09-23 22:48:41 -07:00
parent 837c830182
commit 3981cbe5e6
709 changed files with 17 additions and 79025 deletions
+6 -3
View File
@@ -167,10 +167,13 @@ auto CGraphicDevice::MoveWebBrowserRect(const RECT &) -> void
MT_PLATFORM_STUB();
}
auto CGraphicDevice::ResizeBackBuffer(UINT, UINT) -> bool
auto CGraphicDevice::ResizeBackBuffer(UINT uWidth, UINT uHeight) -> bool
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<bool>();
ms_iWidth = uWidth;
ms_iHeight = uHeight;
ms_d3dPresentParameter.BackBufferWidth = uWidth;
ms_d3dPresentParameter.BackBufferHeight = uHeight;
return true;
}
auto CGraphicDevice::RegisterWarningString(UINT, const char *) -> void