port: purge obsolete GDScript UI, legacy flows, and deprecated controllers
- Purged 66 obsolete GDScript UI components and mobile prototype UI from project/ui/ (retaining ui_assets.gd) - Purged deprecated GDScript game scene, flow state machines, and local gameplay controllers (app_flow, game_scene, player_controller, net_world, etc.) - Purged deprecated local system simulation scripts (consumable_system, chest_system, equip_rules, etc.) and project/fx/ - Purged legacy GDScript unit tests targeting obsolete classes - Unified viewport back buffer sizing in CGraphicBase/CGraphicDevice/PythonBoot - Cleaned up client_main.gd and python_host_check.gd for pure native port architecture - Verified all port tests passing: port_map.py check (0 errors), port_gate.sh macos PASS (19/19 suites), python_game_render_test PASS
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@@ -167,10 +167,13 @@ auto CGraphicDevice::MoveWebBrowserRect(const RECT &) -> void
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MT_PLATFORM_STUB();
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}
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auto CGraphicDevice::ResizeBackBuffer(UINT, UINT) -> bool
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auto CGraphicDevice::ResizeBackBuffer(UINT uWidth, UINT uHeight) -> bool
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<bool>();
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ms_iWidth = uWidth;
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ms_iHeight = uHeight;
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ms_d3dPresentParameter.BackBufferWidth = uWidth;
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ms_d3dPresentParameter.BackBufferHeight = uHeight;
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return true;
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}
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auto CGraphicDevice::RegisterWarningString(UINT, const char *) -> void
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