port: purge obsolete GDScript UI, legacy flows, and deprecated controllers
- Purged 66 obsolete GDScript UI components and mobile prototype UI from project/ui/ (retaining ui_assets.gd) - Purged deprecated GDScript game scene, flow state machines, and local gameplay controllers (app_flow, game_scene, player_controller, net_world, etc.) - Purged deprecated local system simulation scripts (consumable_system, chest_system, equip_rules, etc.) and project/fx/ - Purged legacy GDScript unit tests targeting obsolete classes - Unified viewport back buffer sizing in CGraphicBase/CGraphicDevice/PythonBoot - Cleaned up client_main.gd and python_host_check.gd for pure native port architecture - Verified all port tests passing: port_map.py check (0 errors), port_gate.sh macos PASS (19/19 suites), python_game_render_test PASS
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@@ -7,6 +7,7 @@
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#include "EterPythonLib/StdAfx.h"
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#include "EterBase/Timer.h"
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#include "EterLib/Util.h"
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#include "EterLib/GrpBase.h"
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#include "../EterLib/HostCursor.h"
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#include "UserInterface/PythonNetworkStream.h"
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#include "UserInterface/AccountConnector.h"
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@@ -239,6 +240,7 @@ void SetUISize(int width, int height)
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g_window_manager->SetScreenSize(width, height);
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g_window_manager->SetResolution(width, height);
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UIRenderSetSize(width, height);
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CGraphicBase::SetBackBufferSize(width, height);
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if (g_game_singletons)
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{
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g_game_singletons->pySystem.GetConfig()->width = width;
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