port: purge obsolete GDScript UI, legacy flows, and deprecated controllers

- Purged 66 obsolete GDScript UI components and mobile prototype UI from project/ui/ (retaining ui_assets.gd)
- Purged deprecated GDScript game scene, flow state machines, and local gameplay controllers (app_flow, game_scene, player_controller, net_world, etc.)
- Purged deprecated local system simulation scripts (consumable_system, chest_system, equip_rules, etc.) and project/fx/
- Purged legacy GDScript unit tests targeting obsolete classes
- Unified viewport back buffer sizing in CGraphicBase/CGraphicDevice/PythonBoot
- Cleaned up client_main.gd and python_host_check.gd for pure native port architecture
- Verified all port tests passing: port_map.py check (0 errors), port_gate.sh macos PASS (19/19 suites), python_game_render_test PASS
This commit is contained in:
shen
2026-09-23 22:48:41 -07:00
parent 837c830182
commit 3981cbe5e6
709 changed files with 17 additions and 79025 deletions
@@ -7,6 +7,7 @@
#include "EterPythonLib/StdAfx.h"
#include "EterBase/Timer.h"
#include "EterLib/Util.h"
#include "EterLib/GrpBase.h"
#include "../EterLib/HostCursor.h"
#include "UserInterface/PythonNetworkStream.h"
#include "UserInterface/AccountConnector.h"
@@ -239,6 +240,7 @@ void SetUISize(int width, int height)
g_window_manager->SetScreenSize(width, height);
g_window_manager->SetResolution(width, height);
UIRenderSetSize(width, height);
CGraphicBase::SetBackBufferSize(width, height);
if (g_game_singletons)
{
g_game_singletons->pySystem.GetConfig()->width = width;