Adapt Android mobile controls and native client UI
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+3
-25
@@ -1,11 +1,7 @@
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# Metin2 game assets (project/asset_root.gd). Committed to THIS self-hosted
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# private repo for one-clone multi-device builds. Do not publish/redistribute
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# — copyrighted Ymir art.
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# Metin2 game assets are private. Do not publish or redistribute Ymir art.
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# build
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/build/
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# 渲染测试的落图输出(test/rendering 用例自建)
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/project/build/
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/build-ios/
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/build-android/
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/build-classic/
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@@ -16,24 +12,6 @@
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/build-native/
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compile_commands.json
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# godot
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/project/.godot/
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/project/bin/*.dylib
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/project/bin/*.dSYM/
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/project/bin/*.so
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/project/bin/*.dll
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/project/bin/*.wasm
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/project/bin/ios/
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/project/bin/android/
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# The embedded interpreter's stdlib, copied here from the build tree so the exporter packs it
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# (extension/CMakeLists.txt, 批次 2P step 3c). Derived — never committed.
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/project/python27.zip
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/project/python27.zip.sha256
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# Android Gradle build template (~1.2 GB of regenerable Gradle output + Godot
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# .aar). Recreate per machine:
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# godot --headless --path project --install-android-build-template \
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# --export-debug Android build/export/mtgodot-poc.apk
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/project/android/
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# misc
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.DS_Store
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@@ -76,8 +54,8 @@ __pycache__/
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/test/compare-shots/
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/test/compare-report.json
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# Written by 40250 uitaskbar.py (SaveMouseButtonSettings) into the working directory at runtime.
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/project/mouse.cfg
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# Written by 40250 uitaskbar.py at runtime.
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/mouse.cfg
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# native Android client (./build-android-native.sh): SDL3 download, NDK builds, Gradle output
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/build-android-native/
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