render parity unit H2: verbatim 40250 water
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
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6dffd1572a
commit
3e270dccc1
@@ -17,16 +17,18 @@
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]
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},
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"CMapOutdoor::RenderWater": {
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"status": "DIVERGENT",
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"status": "NEEDS_LIVE",
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"impl": [
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"extension/src/platform/GameLib/MapOutdoorWater.cpp:CMapOutdoor::RenderWater"
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],
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"note": "No-op: water surfaces are not drawn through the recording device yet (the Godot terrain adapter owns terrain rendering, PORT-PLAN §3)."
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"note": "Verbatim 40250 plus an early return when IsNativeTerrainRenderEnabled() is false (Godot water adapter, PORT-PLAN §3). Restores the far-fog second pass (untextured, blend off, patches >= __GetFogDistance()) and drops the invented LIGHTING=FALSE save/restore and empty-texture guard. No water in the fake-server spawn view; visuals not verified."
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},
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"CMapOutdoor::DrawWater": {
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"status": "DIVERGENT",
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"impl": [],
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"note": "Not built: only called from RenderWater, which is a no-op."
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"status": "NEEDS_LIVE",
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"impl": [
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"extension/src/platform/GameLib/MapOutdoorWater.cpp:CMapOutdoor::DrawWater"
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],
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"note": "Verbatim 40250, reached from RenderWater on the native path; visuals not verified."
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}
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}
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}
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