native renderer: game world at MT_RENDER_SCALE (0.75 on Android), MSAA default 2

Draws recorded inside CPythonApplication::RenderGame are marked Render3DDraw::scene and
drawn by a scene pass compatible with pass_ into a reduced-resolution image, composited
where RenderGame drew; the UI stays full resolution. --render-scale / MT_RENDER_SCALE,
desktop default 1.0 (unchanged path).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-30 11:28:05 +09:00
co-authored by Claude Opus 5.5
parent b7c215ee42
commit 44a020f01e
12 changed files with 307 additions and 11 deletions
@@ -202,6 +202,8 @@ void CPythonApplication::GetMousePosition(POINT* ppt)
void CPythonApplication::RenderGame()
{
MtPerf::CScope kPerf(MtPerf::SECTION_RENDER_GAME);
// PORT: marks the world's draws so the native renderer can draw them at a reduced resolution.
struct SceneScope { SceneScope() { Render3DBeginScene(); } ~SceneScope() { Render3DEndScene(); } } kScene;
float fAspect=UI::CWindowManager::Instance().GetAspect();
float fFarClip=CPythonBackground::Instance().GetFarClip();