Metin2 game client (P0–P11) + mobile asset pipeline
Networked client on the existing Godot 4.7 + libgr2 renderer:
- net: m2dev wire protocol (libsodium KX + XChaCha20), auth/select/game
phases, EntityStore world model, ~all GC/CG headers. char create/delete,
private shop / mall / cube, SHOP_GC_START_EX, guild, party (+ CG_PARTY_SET_STATE),
quests, dragon soul, refine, safebox, exchange.
- UI: in-game windows migrated 1:1 from the reference uiscript/root .py —
char status (/stat), inventory+equipment, select-item ([SELECT_ITEM] quest
token), system-option + game-option + ESC system menu, private-shop 39-grid,
party info board, shop tabs, atlas, minimap, quickbar, chat, …
- EterGrnLib polish: GR2 material blend/two-sided, LOD crossfade, motion-event
dispatch, contact shadow, ray-AABB picking, weapon grip pre-transform.
Portable asset IO (A1) — all extension/libgr2/formats/mtproto reads routed
through godot::FileAccess (res:// PCK works on iOS/Android); standalone-lib
*_path() kept for the non-Godot CTests. AssetResolver + PropertyRegistry
switched to a baked index (bake_asset_index.gd) instead of std::filesystem.
Mobile builds: build-{android,ios}.sh, export-android.sh, pack-assets.sh,
gen-debug-keystore.sh. Assets ship as a zip mounted at runtime by
project/asset_pack.gd (adb push now; HTTP download is a drop-in later).
ctest 10/10, 34 GDScript suites, macOS/iOS/Android all build.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013EJxkHiNKS4kybHS3XKyAJ
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============================================================================
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miniLZO -- mini subset of the LZO real-time data compression library
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============================================================================
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Author : Markus Franz Xaver Johannes Oberhumer
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<markus@oberhumer.com>
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http://www.oberhumer.com/opensource/lzo/
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Version : 2.10
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Date : 01 Mar 2017
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I've created miniLZO for projects where it is inconvenient to
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include (or require) the full LZO source code just because you
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want to add a little bit of data compression to your application.
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miniLZO implements the LZO1X-1 compressor and both the standard and
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safe LZO1X decompressor. Apart from fast compression it also useful
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for situations where you want to use pre-compressed data files (which
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must have been compressed with LZO1X-999).
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miniLZO consists of one C source file and three header files:
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minilzo.c
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minilzo.h, lzoconf.h, lzodefs.h
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To use miniLZO just copy these files into your source directory, add
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minilzo.c to your Makefile and #include minilzo.h from your program.
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Note: you also must distribute this file ('README.LZO') with your project.
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minilzo.o compiles to about 6 KiB (using gcc or Visual C on an i386), and
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the sources are about 30 KiB when packed with zip - so there's no more
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excuse that your application doesn't support data compression :-)
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For more information, documentation, example programs and other support
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files (like Makefiles and build scripts) please download the full LZO
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package from
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http://www.oberhumer.com/opensource/lzo/
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Have fun,
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Markus
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P.S. minilzo.c is generated automatically from the LZO sources and
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therefore functionality is completely identical
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Appendix A: building miniLZO
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----------------------------
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miniLZO is written such a way that it should compile and run
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out-of-the-box on most machines.
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If you are running on a very unusual architecture and lzo_init() fails then
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you should first recompile with '-DLZO_DEBUG' to see what causes the failure.
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The most probable case is something like 'sizeof(void *) != sizeof(size_t)'.
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After identifying the problem you can compile by adding some defines
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like '-DSIZEOF_VOID_P=8' to your Makefile.
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The best solution is (of course) using Autoconf - if your project uses
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Autoconf anyway just add '-DMINILZO_HAVE_CONFIG_H' to your compiler
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flags when compiling minilzo.c. See the LZO distribution for an example
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how to set up configure.ac.
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Appendix B: list of public functions available in miniLZO
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---------------------------------------------------------
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Library initialization
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lzo_init()
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Compression
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lzo1x_1_compress()
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Decompression
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lzo1x_decompress()
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lzo1x_decompress_safe()
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Checksum functions
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lzo_adler32()
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Version functions
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lzo_version()
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lzo_version_string()
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lzo_version_date()
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Portable (but slow) string functions
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lzo_memcmp()
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lzo_memcpy()
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lzo_memmove()
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lzo_memset()
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Appendix C: suggested macros for 'configure.ac' when using Autoconf
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-------------------------------------------------------------------
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Checks for typedefs and structures
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AC_CHECK_TYPE(ptrdiff_t,long)
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AC_TYPE_SIZE_T
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AC_CHECK_SIZEOF(short)
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AC_CHECK_SIZEOF(int)
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AC_CHECK_SIZEOF(long)
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AC_CHECK_SIZEOF(long long)
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AC_CHECK_SIZEOF(__int64)
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AC_CHECK_SIZEOF(void *)
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AC_CHECK_SIZEOF(size_t)
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AC_CHECK_SIZEOF(ptrdiff_t)
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Checks for compiler characteristics
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AC_C_CONST
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Checks for library functions
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AC_CHECK_FUNCS(memcmp memcpy memmove memset)
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Appendix D: Copyright
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---------------------
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LZO and miniLZO are Copyright (C) 1996-2017 Markus Franz Xaver Oberhumer
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All Rights Reserved.
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LZO and miniLZO are distributed under the terms of the GNU General
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Public License (GPL). See the file COPYING.
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Special licenses for commercial and other applications which
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are not willing to accept the GNU General Public License
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are available by contacting the author.
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