Metin2 game client (P0–P11) + mobile asset pipeline

Networked client on the existing Godot 4.7 + libgr2 renderer:
- net: m2dev wire protocol (libsodium KX + XChaCha20), auth/select/game
  phases, EntityStore world model, ~all GC/CG headers. char create/delete,
  private shop / mall / cube, SHOP_GC_START_EX, guild, party (+ CG_PARTY_SET_STATE),
  quests, dragon soul, refine, safebox, exchange.
- UI: in-game windows migrated 1:1 from the reference uiscript/root .py —
  char status (/stat), inventory+equipment, select-item ([SELECT_ITEM] quest
  token), system-option + game-option + ESC system menu, private-shop 39-grid,
  party info board, shop tabs, atlas, minimap, quickbar, chat, …
- EterGrnLib polish: GR2 material blend/two-sided, LOD crossfade, motion-event
  dispatch, contact shadow, ray-AABB picking, weapon grip pre-transform.

Portable asset IO (A1) — all extension/libgr2/formats/mtproto reads routed
through godot::FileAccess (res:// PCK works on iOS/Android); standalone-lib
*_path() kept for the non-Godot CTests. AssetResolver + PropertyRegistry
switched to a baked index (bake_asset_index.gd) instead of std::filesystem.

Mobile builds: build-{android,ios}.sh, export-android.sh, pack-assets.sh,
gen-debug-keystore.sh. Assets ship as a zip mounted at runtime by
project/asset_pack.gd (adb push now; HTTP download is a drop-in later).

ctest 10/10, 34 GDScript suites, macOS/iOS/Android all build.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013EJxkHiNKS4kybHS3XKyAJ
This commit is contained in:
shen
2026-08-31 20:02:12 +09:00
co-authored by Claude Sonnet 5
parent f4917a2b3b
commit 47baf6c0c6
414 changed files with 69568 additions and 385 deletions
+36
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// M2 T1 —— .msm 解析(照 RaceManager.cpp CRaceData::LoadRaceData 的字段子集)。
#include "msm.h"
#include "textscript.h"
namespace fmt {
static bool fill(const Node& root, Msm& out, std::string* err) {
out = Msm{};
out.base_model_gr2 = root.str("BaseModelFileName");
if (const Node* hd = root.group("HairData")) {
out.hair_path = hd->str("PathName");
for (const Node& h : hd->groups) {
HairEntry e;
e.index = h.inum("HairIndex");
e.model = h.str("Model");
e.source_skin = h.str("SourceSkin");
e.target_skin = h.str("TargetSkin");
out.hairs.push_back(std::move(e));
}
}
if (out.base_model_gr2.empty()) { if (err) *err = "msm: 缺 BaseModelFileName"; return false; }
return true;
}
bool parse_msm(const std::string& text, Msm& out, std::string* err) {
Node root;
if (!parse_textscript(text, root, err)) return false;
return fill(root, out, err);
}
bool parse_msm_file(const std::string& path, Msm& out, std::string* err) {
Node root;
if (!parse_textscript_file(path, root, err)) return false;
return fill(root, out, err);
}
} // namespace fmt