Metin2 game client (P0–P11) + mobile asset pipeline
Networked client on the existing Godot 4.7 + libgr2 renderer:
- net: m2dev wire protocol (libsodium KX + XChaCha20), auth/select/game
phases, EntityStore world model, ~all GC/CG headers. char create/delete,
private shop / mall / cube, SHOP_GC_START_EX, guild, party (+ CG_PARTY_SET_STATE),
quests, dragon soul, refine, safebox, exchange.
- UI: in-game windows migrated 1:1 from the reference uiscript/root .py —
char status (/stat), inventory+equipment, select-item ([SELECT_ITEM] quest
token), system-option + game-option + ESC system menu, private-shop 39-grid,
party info board, shop tabs, atlas, minimap, quickbar, chat, …
- EterGrnLib polish: GR2 material blend/two-sided, LOD crossfade, motion-event
dispatch, contact shadow, ray-AABB picking, weapon grip pre-transform.
Portable asset IO (A1) — all extension/libgr2/formats/mtproto reads routed
through godot::FileAccess (res:// PCK works on iOS/Android); standalone-lib
*_path() kept for the non-Godot CTests. AssetResolver + PropertyRegistry
switched to a baked index (bake_asset_index.gd) instead of std::filesystem.
Mobile builds: build-{android,ios}.sh, export-android.sh, pack-assets.sh,
gen-debug-keystore.sh. Assets ship as a zip mounted at runtime by
project/asset_pack.gd (adb push now; HTTP download is a drop-in later).
ctest 10/10, 34 GDScript suites, macOS/iOS/Android all build.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013EJxkHiNKS4kybHS3XKyAJ
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Executable
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#!/usr/bin/env bash
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# Generate the Android debug keystore Godot's editor settings point at:
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# ~/Library/Application Support/Godot/keystores/debug.keystore
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# (editor_settings-4.7.tres: export/android/debug_keystore, pass "android").
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# Standard well-known debug credentials — never used for release signing.
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set -euo pipefail
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KS_DIR="$HOME/Library/Application Support/Godot/keystores"
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KS="$KS_DIR/debug.keystore"
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if [ -f "$KS" ]; then
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echo "already exists: $KS"
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exit 0
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fi
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KEYTOOL="${JAVA_HOME:+$JAVA_HOME/bin/}keytool"
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command -v "$KEYTOOL" >/dev/null 2>&1 || KEYTOOL=keytool
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mkdir -p "$KS_DIR"
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"$KEYTOOL" -genkeypair -v \
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-keystore "$KS" \
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-storepass android -keypass android \
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-alias androiddebugkey \
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-keyalg RSA -keysize 2048 -validity 10000 \
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-dname "CN=Android Debug,O=Android,C=US"
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echo
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echo "created: $KS"
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echo "Godot editor settings already reference it (export/android/debug_keystore)."
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