Metin2 game client (P0–P11) + mobile asset pipeline
Networked client on the existing Godot 4.7 + libgr2 renderer:
- net: m2dev wire protocol (libsodium KX + XChaCha20), auth/select/game
phases, EntityStore world model, ~all GC/CG headers. char create/delete,
private shop / mall / cube, SHOP_GC_START_EX, guild, party (+ CG_PARTY_SET_STATE),
quests, dragon soul, refine, safebox, exchange.
- UI: in-game windows migrated 1:1 from the reference uiscript/root .py —
char status (/stat), inventory+equipment, select-item ([SELECT_ITEM] quest
token), system-option + game-option + ESC system menu, private-shop 39-grid,
party info board, shop tabs, atlas, minimap, quickbar, chat, …
- EterGrnLib polish: GR2 material blend/two-sided, LOD crossfade, motion-event
dispatch, contact shadow, ray-AABB picking, weapon grip pre-transform.
Portable asset IO (A1) — all extension/libgr2/formats/mtproto reads routed
through godot::FileAccess (res:// PCK works on iOS/Android); standalone-lib
*_path() kept for the non-Godot CTests. AssetResolver + PropertyRegistry
switched to a baked index (bake_asset_index.gd) instead of std::filesystem.
Mobile builds: build-{android,ios}.sh, export-android.sh, pack-assets.sh,
gen-debug-keystore.sh. Assets ship as a zip mounted at runtime by
project/asset_pack.gd (adb push now; HTTP download is a drop-in later).
ctest 10/10, 34 GDScript suites, macOS/iOS/Android all build.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013EJxkHiNKS4kybHS3XKyAJ
This commit is contained in:
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// libgr2 内部。SDK struct 镜像从 granny_file_format.h / granny_data_type_definition.h 抄。
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#pragma once
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#include "gr2/gr2.h"
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#include <cstdint>
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#include <string>
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#include <unordered_map>
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#include <vector>
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namespace gr2 {
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namespace detail {
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// ── granny_file_format.h 镜像 ──────────────────────────────────────────
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#pragma pack(push, 1)
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struct GrnFileMagic { // grn_file_magic_value
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uint32_t magic[4];
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uint32_t header_size;
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uint32_t header_format;
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uint32_t reserved[2];
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};
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struct GrnReference { uint32_t section; uint32_t offset; };
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struct GrnPointerFixup { uint32_t from_offset; GrnReference to; }; // 12B
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struct GrnSection { // grn_section —— 44B
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uint32_t compression;
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uint32_t data_offset, data_size;
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uint32_t expanded_data_size;
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uint32_t internal_alignment;
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uint32_t first16bit, first8bit;
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uint32_t pointer_fixup_off, pointer_fixup_count;
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uint32_t mixed_fixup_off, mixed_fixup_count;
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};
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#pragma pack(pop)
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struct Section {
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std::vector<uint8_t> data; // 展开后
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SectionInfo info;
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};
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// section 内的位置。不物化指针(文件是 32 位指针,本进程 64 位),
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// 全程用 (section, offset) + fixup 表按需解引用。
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struct Ref {
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int32_t section = -1;
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uint32_t offset = 0;
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bool valid() const { return section >= 0; }
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};
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// ── granny_data_type_definition.h:member_type 枚举(序数不可变)────────
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enum MemberType {
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MT_End = 0, MT_Inline, MT_Reference, MT_RefToArray, MT_ArrayOfRefs,
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MT_VariantRef, MT_Removed, MT_RefToVariantArray, MT_String, MT_Transform,
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MT_Real32, MT_Int8, MT_UInt8, MT_BinormInt8, MT_NormUInt8,
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MT_Int16, MT_UInt16, MT_BinormInt16, MT_NormUInt16,
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MT_Int32, MT_UInt32, MT_Real16, MT_EmptyRef, MT_OnePastLast
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};
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// data_type_definition 在文件里的字节数(32 位指针):
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// Type(4) Name(ptr4) ReferenceType(ptr4) ArrayWidth(4) Extra[3](12) Ignored(ptr4)
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constexpr uint32_t kTypeDefEntrySize = 32;
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struct TypeMember {
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std::string name;
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int32_t type = MT_End;
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int32_t array_width = 0; // 0 => 1
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Ref ref_type; // Inline/Reference/... 的元素类型
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uint32_t offset = 0; // 在对象实例里的字节偏移(打包,无对齐 pad)
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uint32_t size = 0; // 本 member 的总字节数
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};
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} // namespace detail
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struct File::Impl {
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std::vector<detail::Section> sections; // 展开后数据 + info
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std::vector<detail::GrnSection> raw; // 原始 section 头(fixup 用)
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using Ref = detail::Ref;
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using TypeMember = detail::TypeMember;
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using GrnSection = detail::GrnSection;
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// (section<<32 | from_offset) -> 目标 Ref
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std::unordered_map<uint64_t, Ref> fixups;
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Ref root_obj; // grn_file_header.RootObject
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Ref root_type; // grn_file_header.RootObjectTypeDefinition
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bool typetree_ready = false;
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// 类型解析缓存:typedef 的 Ref -> 成员列表
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std::unordered_map<uint64_t, std::vector<TypeMember>> type_cache;
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// ── T2 / T1 ──
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bool decompress_section(const GrnSection&, const uint8_t* src, detail::Section& out, LoadError*);
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void build_fixups(const uint8_t* file, size_t file_len); // T1
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// ── T3 ──
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const uint8_t* at(Ref r, size_t need = 0) const; // section 内指针 + 边界检查
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Ref follow(Ref slot) const; // 解一个"指针槽"
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const std::vector<TypeMember>& parse_type(Ref type_ref); // 走 data_type_definition 数组
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uint32_t object_size(Ref type_ref);
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uint32_t member_unit_size(const TypeMember&);
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const TypeMember* find_member(const std::vector<TypeMember>& ms, const char* name) const;
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// 便捷读取
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uint32_t rd_u32(Ref r) const;
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int32_t rd_i32(Ref r) const { return (int32_t)rd_u32(r); }
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float rd_f32(Ref r) const;
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std::string rd_str(Ref slot) const; // 解引用一个 String 槽
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// 成员访问(obj = 对象实例的 Ref,m = 其类型的某个成员)
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Ref member_slot(Ref obj, const TypeMember& m) const { return {obj.section, obj.offset + m.offset}; }
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Ref read_reference(Ref obj, const TypeMember& m) const { return follow(member_slot(obj, m)); }
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// ArrayOfReferences: {int32 count; ptr → [count] 个指针槽 → 各自的对象}
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std::vector<Ref> read_array_of_refs(Ref obj, const TypeMember& m) const;
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// ReferenceToArray: {int32 count; ptr → [count] 个连续对象(elem_type)}
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bool read_ref_to_array(Ref obj, const TypeMember& m, Ref& base, uint32_t& count, uint32_t& stride);
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// ── T4/T5/T6/T7a ──
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bool build_fileinfo(FileInfo& out, LoadError*);
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bool extract_skeleton(Ref skel_obj, Ref skel_type, Skeleton& out);
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bool extract_mesh(Ref mesh_obj, Ref mesh_type, const std::vector<Skeleton>& skels, Mesh& out);
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// granny_material 链:直接 .Texture.FromFileName,或递归 .Maps[].Material。返回 dds 文件名(原样)。
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std::string material_texture_name(Ref mat_obj, Ref mat_type, int depth);
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bool extract_animation(Ref anim_obj, Ref anim_type, const Skeleton* skel, Animation& out);
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// 曲线子类型分类(T7a)。curve_obj 指向 inline 曲线对象本体,curve_type 是它的类型。
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std::string classify_curve_obj(Ref curve_obj, Ref curve_type);
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void read_old_curve(Ref curve_obj, Ref curve_type, Curve& out); // T7b
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double skeleton_self_check(int skeleton) const;
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// granny_transform (68B) → 行主序 4x4(BuildCompositeTransform4x4 语义)
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void transform_to_composite(Ref tf, Mat4& out, uint32_t& flags) const;
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std::vector<Skeleton> skels_cache; // self-check 复用
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std::vector<Ref> skel_refs; // 与 skels_cache 平行:各 skeleton 对象的 Ref(model 关联用)
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mutable FileInfo* info_cache = nullptr; // 指向 File::info_
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};
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} // namespace gr2
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