Metin2 game client (P0–P11) + mobile asset pipeline

Networked client on the existing Godot 4.7 + libgr2 renderer:
- net: m2dev wire protocol (libsodium KX + XChaCha20), auth/select/game
  phases, EntityStore world model, ~all GC/CG headers. char create/delete,
  private shop / mall / cube, SHOP_GC_START_EX, guild, party (+ CG_PARTY_SET_STATE),
  quests, dragon soul, refine, safebox, exchange.
- UI: in-game windows migrated 1:1 from the reference uiscript/root .py —
  char status (/stat), inventory+equipment, select-item ([SELECT_ITEM] quest
  token), system-option + game-option + ESC system menu, private-shop 39-grid,
  party info board, shop tabs, atlas, minimap, quickbar, chat, …
- EterGrnLib polish: GR2 material blend/two-sided, LOD crossfade, motion-event
  dispatch, contact shadow, ray-AABB picking, weapon grip pre-transform.

Portable asset IO (A1) — all extension/libgr2/formats/mtproto reads routed
through godot::FileAccess (res:// PCK works on iOS/Android); standalone-lib
*_path() kept for the non-Godot CTests. AssetResolver + PropertyRegistry
switched to a baked index (bake_asset_index.gd) instead of std::filesystem.

Mobile builds: build-{android,ios}.sh, export-android.sh, pack-assets.sh,
gen-debug-keystore.sh. Assets ship as a zip mounted at runtime by
project/asset_pack.gd (adb push now; HTTP download is a drop-in later).

ctest 10/10, 34 GDScript suites, macOS/iOS/Android all build.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013EJxkHiNKS4kybHS3XKyAJ
This commit is contained in:
shen
2026-08-31 20:02:12 +09:00
co-authored by Claude Sonnet 5
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# oracle/ —— Windows 真值源工具
**独立 Windows/MSVC 工程,不在主 CMake 树内。** 施工文档:[`../docs/steps/00-oracle.md`](../docs/steps/00-oracle.md)
## 两条轨
| 轨 | 产物 | 状态 |
|---|---|---|
| **Oracle-Lite**(只用 `granny2.dll` C API | `granny_probe.exe` · `oracle dump` CLI · 最小 D3D9 渲染器 | 必做,关键路径 |
| **Oracle-Full**+ 抽出的 `EterGrnLib` | `oracle_etergrn` + 层② dump | 延后,demo 不需要 |
## 目录
```
oracle/
oracle.c ★ Oracle-Lite 全部:probeT1+ dumpT3 层① / T5 蒙皮顶点)
CMakeLists.txt Windows/MSVC 工程,链泄露 SDK 的 granny2_x64.lib
RUNBOOK.md 怎么 build+run(原生 Windows / Wine / stretch: POSIX 移植)
GRANNY-VERSION.md 版本判定 + 候选对比(待跑 probe 填实)
FORMAT.md dump 二进制布局 + 坐标约定
vendor/ 锁定的 granny2 DLLT1 选定后 git-track
render/ 独立最小 D3D9 → PNGT6,不依赖 EterGrnLib;待写)
selfcheck.* T7 自检(Windows CI runner;逻辑见 RUNBOOK.md「selfcheck」)
full/ Oracle-Fulloracle_etergrn + 层② dumpT2/T4,延后)
```
## 状态
- [x] `oracle.c` —— probe + dump(层① 世界矩阵 + mesh N 蒙皮顶点)
- [x] **macOS + Wine 跑通**`build-wine.sh` = MinGW-w64 交叉编译 + wine-stable)。Granny **2.9.12.0**
- [x] **T1** DLL 选定 + probe vs `gr2dump` 逐字段一致(`GRANNY-VERSION.md`
- [x] **T3/T5** 层① dump + 蒙皮顶点 dump 跑通;**M2 门禁·主对拍 PASS**
- `warrior_cheongrin` bind + `dance_1` @ t={0, 4.7, 11.333, 20}:骨骼矩阵 `max|Δ| ≤ 4.1e-5`、蒙皮顶点 `max‖Δ‖ ≤ 6.5e-5`
- `assassin`(双 root,非单位 InitialPlacementbind`3.1e-5 / 4.6e-5`
- 对拍工具 `tools/oracle_diff`libgr2 侧读 `.bin` 逐字段比)
- [ ] T8 noise_floor.json(跑同 dump 100 次 + 换相邻 DLL 一次,取 `max|Δ|`
- [ ] T6 D3D9 确定态截图 harnessM1 视觉对拍用)
- [ ] Oracle-Full(层②,`EterGrnLib`)—— 延后
## 输出
- dump → `../test/oracle_dumps/`(格式见 `FORMAT.md`
- 噪声地板 → `../test/noise_floor.json`T8M2 用它设 ε)