Metin2 game client (P0–P11) + mobile asset pipeline
Networked client on the existing Godot 4.7 + libgr2 renderer:
- net: m2dev wire protocol (libsodium KX + XChaCha20), auth/select/game
phases, EntityStore world model, ~all GC/CG headers. char create/delete,
private shop / mall / cube, SHOP_GC_START_EX, guild, party (+ CG_PARTY_SET_STATE),
quests, dragon soul, refine, safebox, exchange.
- UI: in-game windows migrated 1:1 from the reference uiscript/root .py —
char status (/stat), inventory+equipment, select-item ([SELECT_ITEM] quest
token), system-option + game-option + ESC system menu, private-shop 39-grid,
party info board, shop tabs, atlas, minimap, quickbar, chat, …
- EterGrnLib polish: GR2 material blend/two-sided, LOD crossfade, motion-event
dispatch, contact shadow, ray-AABB picking, weapon grip pre-transform.
Portable asset IO (A1) — all extension/libgr2/formats/mtproto reads routed
through godot::FileAccess (res:// PCK works on iOS/Android); standalone-lib
*_path() kept for the non-Godot CTests. AssetResolver + PropertyRegistry
switched to a baked index (bake_asset_index.gd) instead of std::filesystem.
Mobile builds: build-{android,ios}.sh, export-android.sh, pack-assets.sh,
gen-debug-keystore.sh. Assets ship as a zip mounted at runtime by
project/asset_pack.gd (adb push now; HTTP download is a drop-in later).
ctest 10/10, 34 GDScript suites, macOS/iOS/Android all build.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013EJxkHiNKS4kybHS3XKyAJ
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#!/usr/bin/env bash
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# 在 macOS 上用 MinGW-w64 交叉编译 oracle.exe(链泄露 SDK 的 granny2_x64.lib),
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# 用 Wine 跑。见 RUNBOOK.md。实测 macOS 26.4 / Apple Silicon / wine-stable 11.0 / Granny 2.9.12.
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set -euo pipefail
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cd "$(dirname "$0")"
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SDK="${GRANNY_SDK:-../../MobileSource/Cross Platform/Granny-3D-SDK-main}"
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[ -f "$SDK/include/granny.h" ] || { echo "找不到 $SDK/include/granny.h(传 GRANNY_SDK=<SDK 根>)"; exit 1; }
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CC="${MINGW_CC:-x86_64-w64-mingw32-gcc}"
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command -v "$CC" >/dev/null || { echo "没装 MinGW:brew install mingw-w64"; exit 1; }
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# 关键:granny.h 在 _WIN64 分支里 `#define GRANNY_64BIT_TYPE __int64`,
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# MinGW GCC 默认不认 __int64 关键字 → 用 -D__int64="long long" 顶掉。
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"$CC" -O2 -std=gnu11 -fms-extensions -D'__int64=long long' \
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-I "$SDK/include" \
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oracle.c "$SDK/lib/win64/granny2_x64.lib" \
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-o oracle.exe
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cp "$SDK/lib/win64/granny2_x64.dll" ./
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echo "built: $(pwd)/oracle.exe (+ granny2_x64.dll)"
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echo
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echo "跑(Wine):"
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echo " export WINEPREFIX=\$HOME/.wine-oracle # ⚠ 别放 /tmp:Wine 拒绝在非属主目录建 prefix"
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echo " wine wineboot --init # 首次,Rosetta 下较慢"
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echo " wine oracle.exe probe 'Z:\\path\\to\\warrior_cheongrin.gr2'"
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echo " wine oracle.exe dump 'Z:\\...\\model.gr2' 'Z:\\...\\anim.gr2' <t> -o 'Z:\\...\\out.bin' --mesh N"
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echo
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echo "对拍:build/tools/oracle_diff <model.gr2> <anim.gr2|-> <out.bin> --mesh N"
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