Metin2 game client (P0–P11) + mobile asset pipeline

Networked client on the existing Godot 4.7 + libgr2 renderer:
- net: m2dev wire protocol (libsodium KX + XChaCha20), auth/select/game
  phases, EntityStore world model, ~all GC/CG headers. char create/delete,
  private shop / mall / cube, SHOP_GC_START_EX, guild, party (+ CG_PARTY_SET_STATE),
  quests, dragon soul, refine, safebox, exchange.
- UI: in-game windows migrated 1:1 from the reference uiscript/root .py —
  char status (/stat), inventory+equipment, select-item ([SELECT_ITEM] quest
  token), system-option + game-option + ESC system menu, private-shop 39-grid,
  party info board, shop tabs, atlas, minimap, quickbar, chat, …
- EterGrnLib polish: GR2 material blend/two-sided, LOD crossfade, motion-event
  dispatch, contact shadow, ray-AABB picking, weapon grip pre-transform.

Portable asset IO (A1) — all extension/libgr2/formats/mtproto reads routed
through godot::FileAccess (res:// PCK works on iOS/Android); standalone-lib
*_path() kept for the non-Godot CTests. AssetResolver + PropertyRegistry
switched to a baked index (bake_asset_index.gd) instead of std::filesystem.

Mobile builds: build-{android,ios}.sh, export-android.sh, pack-assets.sh,
gen-debug-keystore.sh. Assets ship as a zip mounted at runtime by
project/asset_pack.gd (adb push now; HTTP download is a drop-in later).

ctest 10/10, 34 GDScript suites, macOS/iOS/Android all build.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013EJxkHiNKS4kybHS3XKyAJ
This commit is contained in:
shen
2026-08-31 20:02:12 +09:00
co-authored by Claude Sonnet 5
parent f4917a2b3b
commit 47baf6c0c6
414 changed files with 69568 additions and 385 deletions
+89
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# channel_status_test —— 频道负载查询(ChannelStatusheadless 自检。
# godot --headless --path project --script channel_status_test.gd
# 起一个进程内 TCP mock 状态服务器,验证请求字节 + 响应解析。
extends SceneTree
const ChannelStatus = preload("res://net/channel_status.gd")
var _fail := 0
func _ck(c: bool, m: String) -> void:
if not c:
_fail += 1
printerr("FAIL: " + m)
func _init() -> void:
await _run()
if _fail == 0:
print("PASS: channel_status_test")
quit(0)
else:
printerr("%d check(s) failed" % _fail)
quit(1)
func _run() -> void:
var srv := TCPServer.new()
var port := 0
for p in range(52000, 52050):
if srv.listen(p) == OK:
port = p
break
_ck(port != 0, "mock server listening")
var got_req := [PackedByteArray()]
var host_node := Node.new()
get_root().add_child(host_node)
var cs: Node = ChannelStatus.new()
get_root().add_child(cs)
var result := [{}]
cs.done.connect(func(m): result[0] = m)
cs.query("127.0.0.1", port, Callable(), 3.0)
# mock 服务器:等连接 → 收请求 → 回 RESPOND_CHANNELSTATUS
var conn: StreamPeerTCP = null
var replied := false
for i in 300:
if srv.is_connection_available() and conn == null:
conn = srv.take_connection()
if conn:
conn.poll()
if conn and conn.get_status() == StreamPeerTCP.STATUS_CONNECTED:
if conn.get_available_bytes() >= 4 and got_req[0].is_empty():
got_req[0] = conn.get_data(4)[1]
if not got_req[0].is_empty() and not replied:
# 先塞一个无关包(header 0x0007 len 6)测试跳过逻辑
var noise := PackedByteArray(); noise.resize(6)
noise.encode_u16(0, 0x0007); noise.encode_u16(2, 6)
conn.put_data(noise)
# 再回 RESPOND_CHANNELSTATUS: [0x0010][len=4][int32 count=2][{i16 port,u8 st}×2]
var body := PackedByteArray(); body.resize(4 + 4 + 3 + 3)
body.encode_u16(0, 0x0010); body.encode_u16(2, 4)
body.encode_s32(4, 2)
body.encode_s16(8, 13011); body.encode_u8(10, 1) # CH1 正常
body.encode_s16(11, 13021); body.encode_u8(13, 3) # CH2 爆满
conn.put_data(body)
replied = true
if not result[0].is_empty():
break
await process_frame
_ck(got_req[0].size() == 4, "请求 4 字节")
if got_req[0].size() == 4:
_ck(got_req[0].decode_u16(0) == 0x000F and got_req[0].decode_u16(2) == 4,
"请求 = CG_STATE_CHECKER(0x000F) len 4")
_ck(result[0].get(13011, -1) == 1, "CH1 (13011) -> status 1")
_ck(result[0].get(13021, -1) == 3, "CH2 (13021) -> status 3")
_ck(cs.text_for(3) == "爆满" and cs.text_for(1) == "正常", "状态文案")
# 连不上的端口 -> 空 map,不卡死
var cs2: Node = ChannelStatus.new()
get_root().add_child(cs2)
var r2 := [{"x": 1}]
cs2.query("127.0.0.1", 1, func(m): r2[0] = m, 1.0)
for i in 120:
if not cs2.is_processing():
break
await process_frame
_ck(r2[0].is_empty(), "不可达 -> 空 map")
srv.stop()