Metin2 game client (P0–P11) + mobile asset pipeline

Networked client on the existing Godot 4.7 + libgr2 renderer:
- net: m2dev wire protocol (libsodium KX + XChaCha20), auth/select/game
  phases, EntityStore world model, ~all GC/CG headers. char create/delete,
  private shop / mall / cube, SHOP_GC_START_EX, guild, party (+ CG_PARTY_SET_STATE),
  quests, dragon soul, refine, safebox, exchange.
- UI: in-game windows migrated 1:1 from the reference uiscript/root .py —
  char status (/stat), inventory+equipment, select-item ([SELECT_ITEM] quest
  token), system-option + game-option + ESC system menu, private-shop 39-grid,
  party info board, shop tabs, atlas, minimap, quickbar, chat, …
- EterGrnLib polish: GR2 material blend/two-sided, LOD crossfade, motion-event
  dispatch, contact shadow, ray-AABB picking, weapon grip pre-transform.

Portable asset IO (A1) — all extension/libgr2/formats/mtproto reads routed
through godot::FileAccess (res:// PCK works on iOS/Android); standalone-lib
*_path() kept for the non-Godot CTests. AssetResolver + PropertyRegistry
switched to a baked index (bake_asset_index.gd) instead of std::filesystem.

Mobile builds: build-{android,ios}.sh, export-android.sh, pack-assets.sh,
gen-debug-keystore.sh. Assets ship as a zip mounted at runtime by
project/asset_pack.gd (adb push now; HTTP download is a drop-in later).

ctest 10/10, 34 GDScript suites, macOS/iOS/Android all build.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013EJxkHiNKS4kybHS3XKyAJ
This commit is contained in:
shen
2026-08-31 20:02:12 +09:00
co-authored by Claude Sonnet 5
parent f4917a2b3b
commit 47baf6c0c6
414 changed files with 69568 additions and 385 deletions
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# ServerInfo (P10) —— 服务器列表 + 频道 → (host, port)。
#
# var si := ServerInfo.new()
# si.load_file("res://serverlist.txt") # 可选;没有就用内置默认
# for s in si.servers(): ...
# var addr := si.address(server_index, channel) # {auth_host,auth_port,game_host,game_port}
#
# 文件格式(TSV# 注释):
# name auth_host auth_port game_host game_port channels(csv) [port_step] [mark_port]
# 测试服 192.168.21.203 11000 192.168.21.203 11011 1,2,3 1 0
#
# 频道 N 的 game 端口 = game_port + (N-1)*port_step。
# 联调服实测端口是 11011/11012/11013step=1);不同服可在文件第 7 列覆盖。
# 第 8 列 mark_port = 公会会徽服端口(0 = 不下载会徽)。
class_name ServerInfo
extends RefCounted
const DEFAULT_PORT_STEP := 1
var _servers: Array = []
func _init() -> void:
# 内置默认:当前联调服(CServerStateChecker 实测频道口 11011/12/13
_servers = [{
"name": "测试服",
"auth_host": "192.168.21.203", "auth_port": 11000,
"game_host": "192.168.21.203", "game_port": 11011,
"channels": [1, 2, 3], "port_step": 1, "mark_port": 0,
}]
func load_file(path: String) -> bool:
if not FileAccess.file_exists(path):
return false
var f := FileAccess.open(path, FileAccess.READ)
if f == null:
return false
var out: Array = []
while not f.eof_reached():
var line := f.get_line().strip_edges()
if line == "" or line.begins_with("#"):
continue
var c := line.split("\t", false)
if c.size() < 5:
c = line.split(" ", false) # 容忍空格分隔
if c.size() < 5:
continue
var chans: Array = []
if c.size() >= 6:
for t in String(c[5]).split(",", false):
chans.append(int(t))
if chans.is_empty():
chans = [1]
var step := DEFAULT_PORT_STEP
if c.size() >= 7 and int(c[6]) > 0:
step = int(c[6])
var mark_port := 0
if c.size() >= 8 and int(c[7]) > 0:
mark_port = int(c[7])
out.append({
"name": String(c[0]),
"auth_host": String(c[1]), "auth_port": int(c[2]),
"game_host": String(c[3]), "game_port": int(c[4]),
"channels": chans, "port_step": step, "mark_port": mark_port,
})
if out.is_empty():
return false
_servers = out
return true
func servers() -> Array:
return _servers
func count() -> int:
return _servers.size()
func server(idx: int) -> Dictionary:
return _servers[idx] if idx >= 0 and idx < _servers.size() else {}
# 返回 {auth_host, auth_port, game_host, game_port}game_port 已按频道偏移。
func address(server_idx: int, channel: int = 1) -> Dictionary:
var s := server(server_idx)
if s.is_empty():
return {}
var ch: int = maxi(1, channel)
var step: int = int(s.get("port_step", DEFAULT_PORT_STEP))
return {
"auth_host": s["auth_host"], "auth_port": s["auth_port"],
"game_host": s["game_host"],
"game_port": int(s["game_port"]) + (ch - 1) * step,
"mark_host": s["game_host"], "mark_port": int(s.get("mark_port", 0)),
}