Metin2 game client (P0–P11) + mobile asset pipeline

Networked client on the existing Godot 4.7 + libgr2 renderer:
- net: m2dev wire protocol (libsodium KX + XChaCha20), auth/select/game
  phases, EntityStore world model, ~all GC/CG headers. char create/delete,
  private shop / mall / cube, SHOP_GC_START_EX, guild, party (+ CG_PARTY_SET_STATE),
  quests, dragon soul, refine, safebox, exchange.
- UI: in-game windows migrated 1:1 from the reference uiscript/root .py —
  char status (/stat), inventory+equipment, select-item ([SELECT_ITEM] quest
  token), system-option + game-option + ESC system menu, private-shop 39-grid,
  party info board, shop tabs, atlas, minimap, quickbar, chat, …
- EterGrnLib polish: GR2 material blend/two-sided, LOD crossfade, motion-event
  dispatch, contact shadow, ray-AABB picking, weapon grip pre-transform.

Portable asset IO (A1) — all extension/libgr2/formats/mtproto reads routed
through godot::FileAccess (res:// PCK works on iOS/Android); standalone-lib
*_path() kept for the non-Godot CTests. AssetResolver + PropertyRegistry
switched to a baked index (bake_asset_index.gd) instead of std::filesystem.

Mobile builds: build-{android,ios}.sh, export-android.sh, pack-assets.sh,
gen-debug-keystore.sh. Assets ship as a zip mounted at runtime by
project/asset_pack.gd (adb push now; HTTP download is a drop-in later).

ctest 10/10, 34 GDScript suites, macOS/iOS/Android all build.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013EJxkHiNKS4kybHS3XKyAJ
This commit is contained in:
shen
2026-08-31 20:02:12 +09:00
co-authored by Claude Sonnet 5
parent f4917a2b3b
commit 47baf6c0c6
414 changed files with 69568 additions and 385 deletions
+150
View File
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# ExchangeUI (P8) —— 交易 / 换货窗。
#
# var xu := preload("res://ui/exchange_ui.gd").new()
# add_child(xu)
# xu.setup(m2client, canvas_parent, proto) # proto 可空
#
# 两栏:我方 / 对方,各列道具行 + 金币。底部:金币输入 + [放金币]、[接受]、[取消]。
# `exchange_changed` 刷新(active=false 时自动关闭)。
# inventory_ui 在交易开着时右键道具 → 调 xu.offer(win, cell)。
extends Node
var client: Node
var proto: Node
var _root: Control
var _self_box: VBoxContainer
var _peer_box: VBoxContainer
var _self_gold: Label
var _peer_gold: Label
var _accept_btn: Button
var _gold_input: LineEdit
var _next_display := 0
func setup(m2client: Node, parent: Node, proto_node: Node = null) -> void:
client = m2client
proto = proto_node
_build(parent)
if client.has_signal("exchange_changed"):
client.exchange_changed.connect(refresh)
func is_open() -> bool:
return _root != null and _root.visible
func offer(inv_window: int, inv_cell: int) -> void:
if is_open():
client.exchange_add_item(inv_window, inv_cell, _next_display)
_next_display = (_next_display + 1) % 12
func _name_of(vnum: int) -> String:
if proto and proto.has_method("item"):
var d: Dictionary = proto.item(vnum)
var n := String(d.get("locale_name", d.get("name", "")))
if n != "":
return n
return "#%d" % vnum
func refresh() -> void:
if client == null:
return
var x: Dictionary = client.get_exchange()
if not x.get("active", false):
_root.visible = false
_next_display = 0
return
_root.visible = true
_fill(_self_box, x.get("self_items", []))
_fill(_peer_box, x.get("peer_items", []))
_self_gold.text = "金币: %d" % int(x.get("self_gold", 0))
_peer_gold.text = "金币: %d" % int(x.get("peer_gold", 0))
var me: bool = x.get("self_accept", false)
var peer: bool = x.get("peer_accept", false)
_accept_btn.text = "已接受 ✓" if me else "接受"
_accept_btn.modulate = Color(0.5, 1, 0.5) if me else Color(1, 1, 1)
_root.get_node("PeerAccept").text = "对方: 已接受" if peer else "对方: 未接受"
func _fill(box: VBoxContainer, rows: Array) -> void:
for c in box.get_children():
c.queue_free()
for r in rows:
var l := Label.new()
l.text = "%s ×%d" % [_name_of(int(r.get("vnum", 0))), int(r.get("count", 1))]
l.add_theme_font_size_override("font_size", 12)
box.add_child(l)
func _on_put_gold() -> void:
var g := int(_gold_input.text)
if g > 0:
client.exchange_add_gold(g)
func _build(parent: Node) -> void:
_root = Control.new()
_root.set_anchors_preset(Control.PRESET_CENTER)
_root.position = Vector2(-220, -180)
_root.size = Vector2(440, 360)
_root.visible = false
_root.set_meta("is_titlebar", true)
parent.add_child(_root)
var panel := Panel.new()
panel.set_anchors_preset(Control.PRESET_FULL_RECT)
var sb := StyleBoxFlat.new()
sb.bg_color = Color(0.07, 0.08, 0.1, 0.97)
sb.set_corner_radius_all(4)
panel.add_theme_stylebox_override("panel", sb)
_root.add_child(panel)
var title := Label.new()
title.text = "交易"
title.position = Vector2(12, 8)
_root.add_child(title)
var sl := Label.new()
sl.text = "我方"
sl.position = Vector2(20, 34)
_root.add_child(sl)
_self_box = VBoxContainer.new()
_self_box.position = Vector2(20, 56)
_self_box.custom_minimum_size = Vector2(200, 0)
_root.add_child(_self_box)
_self_gold = Label.new()
_self_gold.text = "金币: 0"
_self_gold.position = Vector2(20, 250)
_root.add_child(_self_gold)
var pl := Label.new()
pl.text = "对方"
pl.position = Vector2(240, 34)
_root.add_child(pl)
_peer_box = VBoxContainer.new()
_peer_box.position = Vector2(240, 56)
_peer_box.custom_minimum_size = Vector2(180, 0)
_root.add_child(_peer_box)
_peer_gold = Label.new()
_peer_gold.text = "金币: 0"
_peer_gold.position = Vector2(240, 250)
_root.add_child(_peer_gold)
var pa := Label.new()
pa.name = "PeerAccept"
pa.text = "对方: 未接受"
pa.position = Vector2(240, 272)
pa.add_theme_font_size_override("font_size", 12)
_root.add_child(pa)
var bottom := HBoxContainer.new()
bottom.position = Vector2(20, 300)
_root.add_child(bottom)
_gold_input = LineEdit.new()
_gold_input.placeholder_text = "金币"
_gold_input.custom_minimum_size = Vector2(90, 0)
bottom.add_child(_gold_input)
var put := Button.new()
put.text = "放金币"
put.pressed.connect(_on_put_gold)
bottom.add_child(put)
_accept_btn = Button.new()
_accept_btn.text = "接受"
_accept_btn.pressed.connect(func() -> void: client.exchange_accept())
bottom.add_child(_accept_btn)
var cancel := Button.new()
cancel.text = "取消"
cancel.pressed.connect(func() -> void: client.exchange_cancel())
bottom.add_child(cancel)