Metin2 game client (P0–P11) + mobile asset pipeline
Networked client on the existing Godot 4.7 + libgr2 renderer:
- net: m2dev wire protocol (libsodium KX + XChaCha20), auth/select/game
phases, EntityStore world model, ~all GC/CG headers. char create/delete,
private shop / mall / cube, SHOP_GC_START_EX, guild, party (+ CG_PARTY_SET_STATE),
quests, dragon soul, refine, safebox, exchange.
- UI: in-game windows migrated 1:1 from the reference uiscript/root .py —
char status (/stat), inventory+equipment, select-item ([SELECT_ITEM] quest
token), system-option + game-option + ESC system menu, private-shop 39-grid,
party info board, shop tabs, atlas, minimap, quickbar, chat, …
- EterGrnLib polish: GR2 material blend/two-sided, LOD crossfade, motion-event
dispatch, contact shadow, ray-AABB picking, weapon grip pre-transform.
Portable asset IO (A1) — all extension/libgr2/formats/mtproto reads routed
through godot::FileAccess (res:// PCK works on iOS/Android); standalone-lib
*_path() kept for the non-Godot CTests. AssetResolver + PropertyRegistry
switched to a baked index (bake_asset_index.gd) instead of std::filesystem.
Mobile builds: build-{android,ios}.sh, export-android.sh, pack-assets.sh,
gen-debug-keystore.sh. Assets ship as a zip mounted at runtime by
project/asset_pack.gd (adb push now; HTTP download is a drop-in later).
ctest 10/10, 34 GDScript suites, macOS/iOS/Android all build.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013EJxkHiNKS4kybHS3XKyAJ
This commit is contained in:
@@ -0,0 +1,107 @@
|
||||
# FriendUI (P8) —— 好友 / 私聊名单窗(M 键)。
|
||||
#
|
||||
# var fu := preload("res://ui/friend_ui.gd").new()
|
||||
# add_child(fu)
|
||||
# fu.setup(m2client, canvas_parent)
|
||||
# fu.toggle() # M 键
|
||||
#
|
||||
# 每行 = 在线点 + 名字 + [删除]。底部输入框 + [添加好友]。
|
||||
# `friends_changed` 刷新。双击某行 → emit `whisper_to(name)`(chat_ui 可接)。
|
||||
extends Node
|
||||
|
||||
signal whisper_to(name: String)
|
||||
|
||||
var client: Node
|
||||
var _root: Control
|
||||
var _list: VBoxContainer
|
||||
var _name_edit: LineEdit
|
||||
|
||||
func setup(m2client: Node, parent: Node) -> void:
|
||||
client = m2client
|
||||
_build(parent)
|
||||
if client.has_signal("friends_changed"):
|
||||
client.friends_changed.connect(refresh)
|
||||
|
||||
func is_open() -> bool:
|
||||
return _root != null and _root.visible
|
||||
|
||||
func toggle() -> void:
|
||||
_root.visible = not _root.visible
|
||||
if _root.visible:
|
||||
refresh()
|
||||
|
||||
func refresh() -> void:
|
||||
if not is_open() or client == null:
|
||||
return
|
||||
for c in _list.get_children():
|
||||
c.queue_free()
|
||||
var friends: Array = client.get_friends()
|
||||
if friends.is_empty():
|
||||
var e := Label.new()
|
||||
e.text = "(好友列表为空)"
|
||||
e.add_theme_font_size_override("font_size", 11)
|
||||
_list.add_child(e)
|
||||
return
|
||||
for f in friends:
|
||||
_list.add_child(_row(f))
|
||||
|
||||
func _row(f: Dictionary) -> Control:
|
||||
var row := HBoxContainer.new()
|
||||
row.custom_minimum_size = Vector2(260, 0)
|
||||
var dot := Label.new()
|
||||
dot.text = "●"
|
||||
dot.modulate = Color(0.4, 0.9, 0.4) if f.get("online", false) else Color(0.4, 0.4, 0.4)
|
||||
row.add_child(dot)
|
||||
var nm := Button.new()
|
||||
nm.text = String(f.get("name", "?"))
|
||||
nm.flat = true
|
||||
nm.custom_minimum_size = Vector2(180, 0)
|
||||
nm.pressed.connect(func() -> void: whisper_to.emit(String(f.get("name", ""))))
|
||||
row.add_child(nm)
|
||||
var del := Button.new()
|
||||
del.text = "×"
|
||||
del.pressed.connect(func() -> void: client.remove_friend(String(f.get("name", ""))))
|
||||
row.add_child(del)
|
||||
return row
|
||||
|
||||
func _on_add() -> void:
|
||||
var nm := _name_edit.text.strip_edges()
|
||||
if nm != "":
|
||||
client.add_friend(nm)
|
||||
_name_edit.clear()
|
||||
|
||||
func _build(parent: Node) -> void:
|
||||
_root = Control.new()
|
||||
_root.set_anchors_preset(Control.PRESET_CENTER)
|
||||
_root.position = Vector2(-150, -180)
|
||||
_root.size = Vector2(300, 360)
|
||||
_root.visible = false
|
||||
_root.set_meta("is_titlebar", true)
|
||||
parent.add_child(_root)
|
||||
var panel := Panel.new()
|
||||
panel.set_anchors_preset(Control.PRESET_FULL_RECT)
|
||||
var sb := StyleBoxFlat.new()
|
||||
sb.bg_color = Color(0.07, 0.08, 0.1, 0.96)
|
||||
sb.set_corner_radius_all(4)
|
||||
panel.add_theme_stylebox_override("panel", sb)
|
||||
_root.add_child(panel)
|
||||
var title := Label.new()
|
||||
title.text = "好友"
|
||||
title.position = Vector2(12, 8)
|
||||
_root.add_child(title)
|
||||
_list = VBoxContainer.new()
|
||||
_list.position = Vector2(12, 34)
|
||||
_list.add_theme_constant_override("separation", 3)
|
||||
_root.add_child(_list)
|
||||
var bottom := HBoxContainer.new()
|
||||
bottom.position = Vector2(12, 320)
|
||||
bottom.custom_minimum_size = Vector2(276, 0)
|
||||
_root.add_child(bottom)
|
||||
_name_edit = LineEdit.new()
|
||||
_name_edit.placeholder_text = "角色名"
|
||||
_name_edit.custom_minimum_size = Vector2(190, 0)
|
||||
bottom.add_child(_name_edit)
|
||||
var add_btn := Button.new()
|
||||
add_btn.text = "添加"
|
||||
add_btn.pressed.connect(_on_add)
|
||||
bottom.add_child(add_btn)
|
||||
Reference in New Issue
Block a user