Metin2 game client (P0–P11) + mobile asset pipeline

Networked client on the existing Godot 4.7 + libgr2 renderer:
- net: m2dev wire protocol (libsodium KX + XChaCha20), auth/select/game
  phases, EntityStore world model, ~all GC/CG headers. char create/delete,
  private shop / mall / cube, SHOP_GC_START_EX, guild, party (+ CG_PARTY_SET_STATE),
  quests, dragon soul, refine, safebox, exchange.
- UI: in-game windows migrated 1:1 from the reference uiscript/root .py —
  char status (/stat), inventory+equipment, select-item ([SELECT_ITEM] quest
  token), system-option + game-option + ESC system menu, private-shop 39-grid,
  party info board, shop tabs, atlas, minimap, quickbar, chat, …
- EterGrnLib polish: GR2 material blend/two-sided, LOD crossfade, motion-event
  dispatch, contact shadow, ray-AABB picking, weapon grip pre-transform.

Portable asset IO (A1) — all extension/libgr2/formats/mtproto reads routed
through godot::FileAccess (res:// PCK works on iOS/Android); standalone-lib
*_path() kept for the non-Godot CTests. AssetResolver + PropertyRegistry
switched to a baked index (bake_asset_index.gd) instead of std::filesystem.

Mobile builds: build-{android,ios}.sh, export-android.sh, pack-assets.sh,
gen-debug-keystore.sh. Assets ship as a zip mounted at runtime by
project/asset_pack.gd (adb push now; HTTP download is a drop-in later).

ctest 10/10, 34 GDScript suites, macOS/iOS/Android all build.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013EJxkHiNKS4kybHS3XKyAJ
This commit is contained in:
shen
2026-08-31 20:02:12 +09:00
co-authored by Claude Sonnet 5
parent f4917a2b3b
commit 47baf6c0c6
414 changed files with 69568 additions and 385 deletions
+106
View File
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# ReconnectUI (P10) —— 断线遮罩 + 自动重连倒计时 + 手动重连。
#
# var rc := preload("res://ui/reconnect_ui.gd").new()
# add_child(rc)
# rc.setup(m2client)
#
# `disconnected(reason)` → 显示遮罩 + "N 秒后自动重连";到点调 client.reconnect()。
# `entered_game` 或任何非 offline 的 phase_changed → 隐藏。
# 按钮:立即重连 / 停止(不再自动)。
extends CanvasLayer
const AUTO_DELAY := 5.0
const MAX_TRIES := 5
var client: Node
var _panel: ColorRect
var _msg: Label
var _count: Label
var _left := 0.0
var _tries := 0
var _auto := true
var _armed := false
func setup(m2client: Node) -> void:
client = m2client
layer = 70
_build()
if client.has_signal("disconnected"):
client.disconnected.connect(_on_disconnected)
if client.has_signal("entered_game"):
client.entered_game.connect(func(): _dismiss())
if client.has_signal("phase_changed"):
client.phase_changed.connect(func(p):
if String(p).to_lower() not in ["offline", "", "close"]:
_dismiss())
func is_showing() -> bool:
return _panel.visible
func _on_disconnected(reason: String) -> void:
_msg.text = "连接断开:%s" % reason
_panel.visible = true
_armed = true
_tries = 0
_left = AUTO_DELAY
func _dismiss() -> void:
_panel.visible = false
_armed = false
func _retry_now() -> void:
if client == null or not client.has_method("reconnect"):
return
_tries += 1
_count.text = "重连中…(第 %d 次)" % _tries
_left = AUTO_DELAY
var ok: bool = client.reconnect()
if not ok:
_count.text = "重连失败,%0.0f 秒后再试" % AUTO_DELAY
func _process(dt: float) -> void:
if not _panel.visible or not _armed:
return
if not _auto:
_count.text = "自动重连已停止"
return
if _tries >= MAX_TRIES:
_count.text = "已重试 %d 次,仍失败" % _tries
return
_left -= dt
_count.text = "%0.0f 秒后自动重连(%d/%d" % [maxf(_left, 0.0), _tries, MAX_TRIES]
if _left <= 0.0:
_retry_now()
func _build() -> void:
_panel = ColorRect.new()
_panel.color = Color(0.05, 0.02, 0.02, 0.92)
_panel.set_anchors_preset(Control.PRESET_FULL_RECT)
_panel.visible = false
add_child(_panel)
var box := VBoxContainer.new()
box.set_anchors_preset(Control.PRESET_CENTER)
box.position = Vector2(-160, -70)
box.custom_minimum_size = Vector2(320, 0)
box.add_theme_constant_override("separation", 12)
_panel.add_child(box)
_msg = Label.new()
_msg.text = "连接断开"
_msg.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
_msg.add_theme_font_size_override("font_size", 16)
box.add_child(_msg)
_count = Label.new()
_count.text = ""
_count.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
box.add_child(_count)
var row := HBoxContainer.new()
row.alignment = BoxContainer.ALIGNMENT_CENTER
box.add_child(row)
var now_btn := Button.new()
now_btn.text = "立即重连"
now_btn.pressed.connect(_retry_now)
row.add_child(now_btn)
var stop_btn := Button.new()
stop_btn.text = "停止"
stop_btn.pressed.connect(func(): _auto = false)
row.add_child(stop_btn)