2V1-b/c: PythonNetworkStream phases, AccountConnector and the net module
Port PythonNetworkStream with its HandShake/Login/Select/Loading/Offline phases, AccountConnector and PythonNetworkStreamModule verbatim; the net stub goes. PythonBoot creates the network stream, account connector, player, flying manager and effect manager like CPythonApplication, and app.Create/Process drive CNetworkDevice and both connectors. Packet.h long fields become 32-bit LONG; port.packet checks 38 login/select/loading packet sizes against wire_classic.h. Unported units in the link closure live under platform/pending/ as stand-ins. The macOS gate now builds all and finds iconv. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
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commit
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// Stand-in for the 40250 logic unit GameLib/FlyingObjectManager.cpp, not ported yet: the platform_stub.py skeleton of its
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// header, so the units that call it (批次 2V1, the network slice) link. Delete this file in the commit
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// that ports the unit into port/ (docs/PORT-PLAN.md 2V1).
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#include "GameLib/StdAfx.h"
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#include "GameLib/FlyingObjectManager.h"
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#include "../../PlatformStub.h"
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CFlyingManager::CFlyingManager()
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{
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MT_PLATFORM_STUB();
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}
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CFlyingManager::~CFlyingManager()
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{
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MT_PLATFORM_STUB();
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}
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auto CFlyingManager::Destroy() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CFlyingManager::DeleteAllInstances() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CFlyingManager::RegisterFlyingData(const char *) -> bool
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<bool>();
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}
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auto CFlyingManager::RegisterFlyingData(const char *, DWORD &) -> bool
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<bool>();
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}
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auto CFlyingManager::CreateFlyingInstanceFlyTarget(const DWORD, const D3DXVECTOR3 &, const CFlyTarget &, bool) -> CFlyingInstance *
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<CFlyingInstance *>();
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}
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auto CFlyingManager::Update() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CFlyingManager::Render() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CFlyingManager::RegisterIndexedFlyData(DWORD, BYTE, const char *) -> bool
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<bool>();
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}
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auto CFlyingManager::CreateIndexedFly(DWORD, CActorInstance *, CActorInstance *) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CFlyingManager::__DestroyFlyingInstanceList() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CFlyingManager::__DestroyFlyingDataMap() -> void
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{
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MT_PLATFORM_STUB();
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}
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