port 2V2-d.1: ActorInstance/InstanceBase closure creates the main character
Port the ActorInstance*/InstanceBase* siblings plus GameUtil, FlyTarget, PhysicsObject, GameEventManager, WeaponTrace, MapUtil and lineintersect_utils verbatim and drop their pending stand-ins; CGameEventManager and CPythonSystem join PythonBoot in CPythonApplication member order. Root cause of the intermittent Loading-phase header 7: TPlayerSkill::tNextRead is time_t, 32-bit in 40250 (_USE_32BIT_TIME_T) but 64-bit on LP64, so SKILL_LEVEL (76) was read as 2551 bytes instead of 1531. Packet.h now uses LONG with a static_assert, and the fake server sends SKILL_LEVEL in Loading. The fake server's CHARACTER_ADD now uses CHAR_TYPE_PC; port.login_flow asserts the main instance exists with race 0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
996d793f0c
commit
5266b00c6e
@@ -5,247 +5,490 @@
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"contracts": [],
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"functions": {
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"CActorInstance::INSTANCEBASE_Deform": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::INSTANCEBASE_Deform"
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]
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},
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"CActorInstance::INSTANCEBASE_Transform": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::INSTANCEBASE_Transform"
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]
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},
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"CActorInstance::OnUpdate": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::OnUpdate"
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]
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},
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"CActorInstance::GetBackground": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::GetBackground"
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]
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},
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"CActorInstance::SetMainInstance": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetMainInstance"
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]
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},
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"CActorInstance::SetParalysis": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetParalysis"
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]
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},
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"CActorInstance::SetFaint": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetFaint"
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]
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},
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"CActorInstance::SetSleep": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetSleep"
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]
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},
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"CActorInstance::SetResistFallen": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetResistFallen"
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]
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},
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"CActorInstance::SetReachScale": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetReachScale"
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]
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},
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"CActorInstance::__GetReachScale": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__GetReachScale"
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]
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},
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"CActorInstance::__GetAttackSpeed": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__GetAttackSpeed"
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]
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},
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"CActorInstance::__GetCurrentComboType": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__GetCurrentComboType"
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]
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},
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"CActorInstance::SetComboType": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetComboType"
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]
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},
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"CActorInstance::SetAttackSpeed": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetAttackSpeed"
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]
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},
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"CActorInstance::SetMoveSpeed": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetMoveSpeed"
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]
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},
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"CActorInstance::SetFishingPosition": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetFishingPosition"
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]
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},
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"CActorInstance::Move": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::Move"
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]
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},
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"CActorInstance::Stop": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::Stop"
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]
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},
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"CActorInstance::SetOwner": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetOwner"
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]
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},
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"CActorInstance::SetActorType": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetActorType"
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]
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},
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"CActorInstance::GetActorType": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::GetActorType"
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]
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},
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"CActorInstance::IsHandMode": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsHandMode"
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]
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},
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"CActorInstance::IsTwoHandMode": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsTwoHandMode"
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]
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},
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"CActorInstance::IsBowMode": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsBowMode"
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]
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},
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"CActorInstance::IsPoly": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsPoly"
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]
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},
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"CActorInstance::IsPC": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsPC"
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]
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},
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"CActorInstance::IsNPC": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsNPC"
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]
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},
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"CActorInstance::IsEnemy": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsEnemy"
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]
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},
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"CActorInstance::IsStone": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsStone"
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]
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},
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"CActorInstance::IsWarp": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsWarp"
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]
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},
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"CActorInstance::IsGoto": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsGoto"
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]
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},
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"CActorInstance::IsBuilding": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsBuilding"
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]
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},
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"CActorInstance::IsDoor": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsDoor"
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]
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},
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"CActorInstance::IsObject": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsObject"
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]
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},
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"CActorInstance::DestroySystem": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::DestroySystem"
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]
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},
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"CActorInstance::DieEnd": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::DieEnd"
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]
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},
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"CActorInstance::Die": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::Die"
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]
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},
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"CActorInstance::IsSleep": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsSleep"
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]
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},
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"CActorInstance::IsParalysis": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsParalysis"
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]
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},
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"CActorInstance::IsFaint": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsFaint"
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]
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},
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"CActorInstance::IsResistFallen": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsResistFallen"
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]
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},
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"CActorInstance::IsMoving": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsMoving"
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]
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},
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"CActorInstance::IsWaiting": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsWaiting"
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]
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},
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"CActorInstance::IsDead": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsDead"
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]
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},
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"CActorInstance::IsKnockDown": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsKnockDown"
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]
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},
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"CActorInstance::IsDamage": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsDamage"
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]
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},
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"CActorInstance::IsAttacked": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsAttacked"
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]
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},
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"CActorInstance::PhysicsProcess": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::PhysicsProcess"
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]
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},
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"CActorInstance::__AccumulationMovement": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__AccumulationMovement"
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]
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},
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"CActorInstance::AccumulationMovement": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::AccumulationMovement"
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]
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},
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"CActorInstance::TransformProcess": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::TransformProcess"
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]
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},
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"CActorInstance::OnUpdateCollisionData": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::OnUpdateCollisionData"
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]
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},
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"CActorInstance::OnUpdateHeighInstance": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::OnUpdateHeighInstance"
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]
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},
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"CActorInstance::OnGetObjectHeight": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::OnGetObjectHeight"
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]
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},
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"CActorInstance::Revive": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::Revive"
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]
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},
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"CActorInstance::IsStun": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsStun"
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]
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},
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"CActorInstance::Stun": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::Stun"
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]
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},
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"CActorInstance::SetWalkMode": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetWalkMode"
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]
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},
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"CActorInstance::SetRunMode": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetRunMode"
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]
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},
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"CActorInstance::GetNormalAttackIndex": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::GetNormalAttackIndex"
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]
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},
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"CActorInstance::__InitializeMovement": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__InitializeMovement"
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]
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},
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"CActorInstance::AddMovement": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::AddMovement"
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]
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},
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"CActorInstance::AdjustDynamicCollisionMovement": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::AdjustDynamicCollisionMovement"
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]
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},
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"CActorInstance::__AdjustCollisionMovement": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__AdjustCollisionMovement"
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]
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},
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"CActorInstance::IsMovement": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsMovement"
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]
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},
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"CActorInstance::GetHeight": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::GetHeight"
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]
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},
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"CActorInstance::IntersectDefendingSphere": {
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"status": "TODO"
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"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IntersectDefendingSphere"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__IsMountingHorse": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__IsMountingHorse"
|
||||
]
|
||||
},
|
||||
"CActorInstance::MountHorse": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::MountHorse"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__CreateTree": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__CreateTree"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__DestroyTree": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__DestroyTree"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__SetTreePosition": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__SetTreePosition"
|
||||
]
|
||||
},
|
||||
"CActorInstance::ClearAttachingEffect": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::ClearAttachingEffect"
|
||||
]
|
||||
},
|
||||
"CActorInstance::Destroy": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::Destroy"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__InitializeRotationData": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__InitializeRotationData"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__InitializeStateData": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__InitializeStateData"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__InitializeMotionData": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__InitializeMotionData"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__Initialize": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__Initialize"
|
||||
]
|
||||
},
|
||||
"CActorInstance::CActorInstance": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::CActorInstance"
|
||||
]
|
||||
},
|
||||
"CActorInstance::~CActorInstance": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::~CActorInstance"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user