port 2V2-d.1: ActorInstance/InstanceBase closure creates the main character
Port the ActorInstance*/InstanceBase* siblings plus GameUtil, FlyTarget, PhysicsObject, GameEventManager, WeaponTrace, MapUtil and lineintersect_utils verbatim and drop their pending stand-ins; CGameEventManager and CPythonSystem join PythonBoot in CPythonApplication member order. Root cause of the intermittent Loading-phase header 7: TPlayerSkill::tNextRead is time_t, 32-bit in 40250 (_USE_32BIT_TIME_T) but 64-bit on LP64, so SKILL_LEVEL (76) was read as 2551 bytes instead of 1531. Packet.h now uses LONG with a static_assert, and the fake server sends SKILL_LEVEL in Loading. The fake server's CHARACTER_ADD now uses CHAR_TYPE_PC; port.login_flow asserts the main instance exists with race 0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
996d793f0c
commit
5266b00c6e
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{
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"reference": "GameLib/ActorInstanceAttach.cpp",
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"reference_sha256": "ee66f8e15843ec51b51b335906b004f3ea7c80f7509aab88f1282e66e6321e3b",
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"priority": "P1",
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"contracts": [],
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"functions": {
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"Vietnam_ConvertWeaponVnum": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceAttach.cpp:Vietnam_ConvertWeaponVnum"
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]
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},
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"CActorInstance::AttachSmokeEffect": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::AttachSmokeEffect"
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]
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},
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"CActorInstance::__IsLeftHandWeapon": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::__IsLeftHandWeapon"
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]
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},
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"CActorInstance::__IsRightHandWeapon": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::__IsRightHandWeapon"
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]
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},
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"CActorInstance::__IsWeaponTrace": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::__IsWeaponTrace"
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]
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},
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"CActorInstance::AttachWeapon": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::AttachWeapon"
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]
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},
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"CActorInstance::GetAttachingBoneName": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::GetAttachingBoneName"
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]
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},
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"CActorInstance::DettachEffect": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::DettachEffect"
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]
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},
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"CActorInstance::AttachEffectByName": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::AttachEffectByName"
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]
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},
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"CActorInstance::AttachEffectByID": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::AttachEffectByID"
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]
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},
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"CActorInstance::RefreshActorInstance": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::RefreshActorInstance"
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]
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},
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"CActorInstance::SetWeaponTraceTexture": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::SetWeaponTraceTexture"
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]
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},
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"CActorInstance::UseTextureWeaponTrace": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::UseTextureWeaponTrace"
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]
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},
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"CActorInstance::UseAlphaWeaponTrace": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::UseAlphaWeaponTrace"
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]
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},
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"CActorInstance::UpdateAttachingInstances": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::UpdateAttachingInstances"
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]
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},
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"CActorInstance::ShowAllAttachingEffect": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::ShowAllAttachingEffect"
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]
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},
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"CActorInstance::HideAllAttachingEffect": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::HideAllAttachingEffect"
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]
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},
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"CActorInstance::__ClearAttachingEffect": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::__ClearAttachingEffect"
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]
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}
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}
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}
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