port 2V2-d.1: ActorInstance/InstanceBase closure creates the main character
Port the ActorInstance*/InstanceBase* siblings plus GameUtil, FlyTarget, PhysicsObject, GameEventManager, WeaponTrace, MapUtil and lineintersect_utils verbatim and drop their pending stand-ins; CGameEventManager and CPythonSystem join PythonBoot in CPythonApplication member order. Root cause of the intermittent Loading-phase header 7: TPlayerSkill::tNextRead is time_t, 32-bit in 40250 (_USE_32BIT_TIME_T) but 64-bit on LP64, so SKILL_LEVEL (76) was read as 2551 bytes instead of 1531. Packet.h now uses LONG with a static_assert, and the fake server sends SKILL_LEVEL in Loading. The fake server's CHARACTER_ADD now uses CHAR_TYPE_PC; port.login_flow asserts the main instance exists with race 0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
996d793f0c
commit
5266b00c6e
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{
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"reference": "GameLib/ActorInstanceCollisionDetection.cpp",
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"reference_sha256": "966bb8a305e8aba30699a7d1f88e417c1d32e0582e6c6e9c203ae48f87bf53cf",
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"priority": "P0",
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"contracts": [],
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"functions": {
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"CActorInstance::__InitializeCollisionData": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__InitializeCollisionData"
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]
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},
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"CActorInstance::EnableSkipCollision": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::EnableSkipCollision"
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]
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},
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"CActorInstance::DisableSkipCollision": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::DisableSkipCollision"
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]
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},
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"CActorInstance::CanSkipCollision": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CanSkipCollision"
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]
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},
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"CActorInstance::UpdatePointInstance": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::UpdatePointInstance"
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]
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},
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"CActorInstance::UpdateAdvancingPointInstance": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::UpdateAdvancingPointInstance"
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]
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},
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"CActorInstance::CheckCollisionDetection": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CheckCollisionDetection"
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]
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},
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"CActorInstance::CreateCollisionInstancePiece": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CreateCollisionInstancePiece"
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]
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},
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"CActorInstance::__SplashAttackProcess": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__SplashAttackProcess"
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]
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},
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"CActorInstance::__NormalAttackProcess": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__NormalAttackProcess"
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]
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},
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"CActorInstance::AttackingProcess": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::AttackingProcess"
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]
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},
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"CActorInstance::TestPhysicsBlendingCollision": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestPhysicsBlendingCollision"
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]
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},
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"CActorInstance::TestActorCollision": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestActorCollision"
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]
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},
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"CActorInstance::AvoidObject": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::AvoidObject"
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]
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},
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"CActorInstance::IsBlockObject": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::IsBlockObject"
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]
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},
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"CActorInstance::BlockMovement": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::BlockMovement"
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]
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},
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"CActorInstance::__TestObjectCollision": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__TestObjectCollision"
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]
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},
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"CActorInstance::TestCollisionWithDynamicSphere": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestCollisionWithDynamicSphere"
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]
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}
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}
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}
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