port 2V2-d.1: ActorInstance/InstanceBase closure creates the main character
Port the ActorInstance*/InstanceBase* siblings plus GameUtil, FlyTarget, PhysicsObject, GameEventManager, WeaponTrace, MapUtil and lineintersect_utils verbatim and drop their pending stand-ins; CGameEventManager and CPythonSystem join PythonBoot in CPythonApplication member order. Root cause of the intermittent Loading-phase header 7: TPlayerSkill::tNextRead is time_t, 32-bit in 40250 (_USE_32BIT_TIME_T) but 64-bit on LP64, so SKILL_LEVEL (76) was read as 2551 bytes instead of 1531. Packet.h now uses LONG with a static_assert, and the fake server sends SKILL_LEVEL in Loading. The fake server's CHARACTER_ADD now uses CHAR_TYPE_PC; port.login_flow asserts the main instance exists with race 0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
996d793f0c
commit
5266b00c6e
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{
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"reference": "GameLib/ActorInstanceEvent.cpp",
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"reference_sha256": "0929f227c4611c0b01b8814605908328bdffa66f41cda640d53bff6f2a9ee060",
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"priority": "P0",
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"contracts": [],
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"functions": {
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"CActorInstance::__OnSyncing": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnSyncing"
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]
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},
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"CActorInstance::__OnWaiting": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnWaiting"
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]
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},
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"CActorInstance::__OnMoving": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnMoving"
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]
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},
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"CActorInstance::__OnMove": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnMove"
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]
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},
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"CActorInstance::__OnStop": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnStop"
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]
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},
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"CActorInstance::__OnWarp": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnWarp"
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]
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},
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"CActorInstance::__OnAttack": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnAttack"
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]
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},
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"CActorInstance::__OnUseSkill": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnUseSkill"
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]
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},
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"CActorInstance::__OnHit": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnHit"
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]
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},
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"CActorInstance::__OnClearAffects": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnClearAffects"
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]
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},
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"CActorInstance::__OnSetAffect": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnSetAffect"
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]
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},
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"CActorInstance::__OnResetAffect": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnResetAffect"
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]
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},
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"CActorInstance::__GetEventHandlerRef": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__GetEventHandlerRef"
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]
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},
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"CActorInstance::__GetEventHandlerPtr": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__GetEventHandlerPtr"
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]
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},
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"CActorInstance::SetEventHandler": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::SetEventHandler"
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]
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},
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"CActorInstance::IEventHandler::GetEmptyPtr": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::IEventHandler::GetEmptyPtr"
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]
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}
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}
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}
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