port 2V2-d.1: ActorInstance/InstanceBase closure creates the main character
Port the ActorInstance*/InstanceBase* siblings plus GameUtil, FlyTarget, PhysicsObject, GameEventManager, WeaponTrace, MapUtil and lineintersect_utils verbatim and drop their pending stand-ins; CGameEventManager and CPythonSystem join PythonBoot in CPythonApplication member order. Root cause of the intermittent Loading-phase header 7: TPlayerSkill::tNextRead is time_t, 32-bit in 40250 (_USE_32BIT_TIME_T) but 64-bit on LP64, so SKILL_LEVEL (76) was read as 2551 bytes instead of 1531. Packet.h now uses LONG with a static_assert, and the fake server sends SKILL_LEVEL in Loading. The fake server's CHARACTER_ADD now uses CHAR_TYPE_PC; port.login_flow asserts the main instance exists with race 0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
996d793f0c
commit
5266b00c6e
@@ -0,0 +1,86 @@
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{
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"reference": "GameLib/ActorInstanceFly.cpp",
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"reference_sha256": "8cfcc5835778478ae3b51c0c04c586f3488793a3dd3a28e5280e0298f2902b38",
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"priority": "P1",
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"contracts": [],
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"functions": {
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"CActorInstance::OnGetFlyTargetPosition": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::OnGetFlyTargetPosition"
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]
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},
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"CActorInstance::ClearFlyTarget": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::ClearFlyTarget"
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]
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},
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"CActorInstance::IsFlyTargetObject": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::IsFlyTargetObject"
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]
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},
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"CActorInstance::__IsFlyTargetPC": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::__IsFlyTargetPC"
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]
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},
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"CActorInstance::__IsSameFlyTarget": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::__IsSameFlyTarget"
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]
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},
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"CActorInstance::__GetFlyTargetPosition": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::__GetFlyTargetPosition"
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]
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},
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"CActorInstance::GetFlyTargetDistance": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::GetFlyTargetDistance"
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]
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},
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"CActorInstance::LookAtFlyTarget": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::LookAtFlyTarget"
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]
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},
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"CActorInstance::AddFlyTarget": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::AddFlyTarget"
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]
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},
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"CActorInstance::SetFlyTarget": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::SetFlyTarget"
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]
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},
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"CActorInstance::ClearFlyEventHandler": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::ClearFlyEventHandler"
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]
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},
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"CActorInstance::SetFlyEventHandler": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::SetFlyEventHandler"
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]
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},
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"CActorInstance::CanChangeTarget": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::CanChangeTarget"
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]
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}
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}
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}
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