port 2V2-d.1: ActorInstance/InstanceBase closure creates the main character

Port the ActorInstance*/InstanceBase* siblings plus GameUtil, FlyTarget,
PhysicsObject, GameEventManager, WeaponTrace, MapUtil and lineintersect_utils
verbatim and drop their pending stand-ins; CGameEventManager and CPythonSystem
join PythonBoot in CPythonApplication member order.

Root cause of the intermittent Loading-phase header 7: TPlayerSkill::tNextRead
is time_t, 32-bit in 40250 (_USE_32BIT_TIME_T) but 64-bit on LP64, so
SKILL_LEVEL (76) was read as 2551 bytes instead of 1531. Packet.h now uses
LONG with a static_assert, and the fake server sends SKILL_LEVEL in Loading.

The fake server's CHARACTER_ADD now uses CHAR_TYPE_PC; port.login_flow
asserts the main instance exists with race 0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-23 19:02:21 +09:00
co-authored by Claude Opus 5.5
parent 996d793f0c
commit 5266b00c6e
71 changed files with 13832 additions and 1405 deletions
@@ -0,0 +1,86 @@
{
"reference": "GameLib/ActorInstanceFly.cpp",
"reference_sha256": "8cfcc5835778478ae3b51c0c04c586f3488793a3dd3a28e5280e0298f2902b38",
"priority": "P1",
"contracts": [],
"functions": {
"CActorInstance::OnGetFlyTargetPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::OnGetFlyTargetPosition"
]
},
"CActorInstance::ClearFlyTarget": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::ClearFlyTarget"
]
},
"CActorInstance::IsFlyTargetObject": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::IsFlyTargetObject"
]
},
"CActorInstance::__IsFlyTargetPC": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::__IsFlyTargetPC"
]
},
"CActorInstance::__IsSameFlyTarget": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::__IsSameFlyTarget"
]
},
"CActorInstance::__GetFlyTargetPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::__GetFlyTargetPosition"
]
},
"CActorInstance::GetFlyTargetDistance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::GetFlyTargetDistance"
]
},
"CActorInstance::LookAtFlyTarget": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::LookAtFlyTarget"
]
},
"CActorInstance::AddFlyTarget": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::AddFlyTarget"
]
},
"CActorInstance::SetFlyTarget": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::SetFlyTarget"
]
},
"CActorInstance::ClearFlyEventHandler": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::ClearFlyEventHandler"
]
},
"CActorInstance::SetFlyEventHandler": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::SetFlyEventHandler"
]
},
"CActorInstance::CanChangeTarget": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::CanChangeTarget"
]
}
}
}