port 2V2-d.1: ActorInstance/InstanceBase closure creates the main character
Port the ActorInstance*/InstanceBase* siblings plus GameUtil, FlyTarget, PhysicsObject, GameEventManager, WeaponTrace, MapUtil and lineintersect_utils verbatim and drop their pending stand-ins; CGameEventManager and CPythonSystem join PythonBoot in CPythonApplication member order. Root cause of the intermittent Loading-phase header 7: TPlayerSkill::tNextRead is time_t, 32-bit in 40250 (_USE_32BIT_TIME_T) but 64-bit on LP64, so SKILL_LEVEL (76) was read as 2551 bytes instead of 1531. Packet.h now uses LONG with a static_assert, and the fake server sends SKILL_LEVEL in Loading. The fake server's CHARACTER_ADD now uses CHAR_TYPE_PC; port.login_flow asserts the main instance exists with race 0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
996d793f0c
commit
5266b00c6e
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{
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"reference": "GameLib/ActorInstanceMotionEvent.cpp",
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"reference_sha256": "c52635ab3ee8e8ebdd4f9a96354ebaa33264caa5293b8d70c0b719bc94ae4511",
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"priority": "P0",
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"contracts": [],
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"functions": {
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"CActorInstance::MotionEventProcess": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::MotionEventProcess"
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]
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},
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"CActorInstance::SoundEventProcess": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::SoundEventProcess"
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]
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},
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"CActorInstance::__ShowEvent": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::__ShowEvent"
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]
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},
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"CActorInstance::__HideEvent": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::__HideEvent"
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]
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},
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"CActorInstance::__IsHiding": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::__IsHiding"
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]
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},
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"CActorInstance::ProcessMotionEventEffectEvent": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventEffectEvent"
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]
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},
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"CActorInstance::ProcessMotionEventEffectToTargetEvent": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventEffectToTargetEvent"
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]
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},
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"CActorInstance::ProcessMotionEventSpecialAttacking": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventSpecialAttacking"
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]
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},
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"CActorInstance::ProcessMotionEventSound": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventSound"
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]
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},
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"CActorInstance::ProcessMotionEventFly": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventFly"
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]
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},
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"CActorInstance::ProcessMotionEventWarp": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventWarp"
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]
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}
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}
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}
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