port 2V2-d.1: ActorInstance/InstanceBase closure creates the main character
Port the ActorInstance*/InstanceBase* siblings plus GameUtil, FlyTarget, PhysicsObject, GameEventManager, WeaponTrace, MapUtil and lineintersect_utils verbatim and drop their pending stand-ins; CGameEventManager and CPythonSystem join PythonBoot in CPythonApplication member order. Root cause of the intermittent Loading-phase header 7: TPlayerSkill::tNextRead is time_t, 32-bit in 40250 (_USE_32BIT_TIME_T) but 64-bit on LP64, so SKILL_LEVEL (76) was read as 2551 bytes instead of 1531. Packet.h now uses LONG with a static_assert, and the fake server sends SKILL_LEVEL in Loading. The fake server's CHARACTER_ADD now uses CHAR_TYPE_PC; port.login_flow asserts the main instance exists with race 0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
996d793f0c
commit
5266b00c6e
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{
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"reference": "GameLib/ActorInstancePosition.cpp",
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"reference_sha256": "92f6bdde00edc8507a40fbb5909468f270c5345847409ee0379d7b882a506608",
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"priority": "P0",
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"contracts": [],
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"functions": {
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"CActorInstance::NEW_GetLastPixelPositionRef": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetLastPixelPositionRef"
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]
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},
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"CActorInstance::GetPositionVectorRef": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::GetPositionVectorRef"
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]
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},
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"CActorInstance::GetMovementVectorRef": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::GetMovementVectorRef"
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]
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},
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"CActorInstance::NEW_SetAtkPixelPosition": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_SetAtkPixelPosition"
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]
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},
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"CActorInstance::SetCurPixelPosition": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::SetCurPixelPosition"
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]
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},
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"CActorInstance::NEW_SetSrcPixelPosition": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_SetSrcPixelPosition"
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]
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},
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"CActorInstance::NEW_SetDstPixelPositionZ": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_SetDstPixelPositionZ"
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]
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},
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"CActorInstance::NEW_SetDstPixelPosition": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_SetDstPixelPosition"
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]
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},
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"CActorInstance::NEW_GetAtkPixelPositionRef": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetAtkPixelPositionRef"
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]
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},
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"CActorInstance::NEW_GetSrcPixelPositionRef": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetSrcPixelPositionRef"
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]
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},
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"CActorInstance::NEW_GetDstPixelPositionRef": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetDstPixelPositionRef"
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]
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},
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"CActorInstance::NEW_GetCurPixelPositionRef": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetCurPixelPositionRef"
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]
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},
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"CActorInstance::GetPixelPosition": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::GetPixelPosition"
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]
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},
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"CActorInstance::SetPixelPosition": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::SetPixelPosition"
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]
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},
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"CActorInstance::__InitializePositionData": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::__InitializePositionData"
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]
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}
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}
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}
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